**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)** # Ectomancy Sphere *The summoning of spirit and incorporeal undead.* The Ectomancy Sphere is made available by having two spells from both the **[Mysta](Mysta%20Sphere.md)** and **[Necra](Necra%20Sphere.md)** Spell Spheres. ### Ectomancy Sphere Spells <br> >[!recite|no-i alt-co]+ ###### [Call Poltergeist](Call%20Poltergeist.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Spirit](Spirit.md), [Economy](Economy.md), [Attack](Attack.md)*| >>|**Spherum**|Ectomancy| >>|**Range**|30 ft.| >>|**Target**|Area| >>|**Resolve**|None| >>|**Duration**|Upkeep| >>|**Upkeep**|1 MP| > > >The caster calls forth a Poltergeist, a combat-hardened incorporeal spirit, to an unoccupied square in range, under the caster's complete command. This creature uses the Lesser Poltergeist base creature template. The Poltergeist cannot be targeted by mundane attacks and may hurl unsecured objects as its action, dealing damage equal to the caster's [Spirit](Spirit.md). Only one such creature can exist from this spell from this caster at a time. > >- **Spell Ascension** – For each point of Ascension, increase the total number of Poltergeists that can exist from this spell by 1. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Spirit](Spirit.md), [Attack](Attack.md), [Economy](Economy.md)* > >**Color Effect** – The Poltergeist gains the Immolator Trait. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Spirit](Spirit.md), [Attack](Attack.md), [Economy](Economy.md)* > >**Color Effect** – The Poltergeist gains the Dreamwalker Trait. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Spirit](Spirit.md), [Attack](Attack.md), [Economy](Economy.md)* > >**Color Effect** – The Poltergeist gains the Jotun Trait. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Spirit](Spirit.md), [Attack](Attack.md), [Economy](Economy.md)* > >**Color Effect** – The Poltergeist gains the Time Drift Trait. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Spirit](Spirit.md), [Attack](Attack.md), [Economy](Economy.md)* > >**Color Effect** – The Poltergeist gains the Champion Trait. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Spirit](Spirit.md), [Attack](Attack.md), [Economy](Economy.md)* > >**Color Effect** – The Poltergeist gains the Protector Trait. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Spirit](Spirit.md), [Attack](Attack.md), [Economy](Economy.md)* > >**Color Effect** – The Poltergeist gains the Mage Trait. > >--- >[!recite|no-i alt-co]+ ###### [Haunt](Haunt.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Spirit](Spirit.md), [Afflict](Afflict.md)*| >>|**Spherum**|Ectomancy| >>|**Range**|30 ft. / 15 ft. Radius| >>|**Target**|Area| >>|**Resolve**|Contested| >>|**Duration**|Upkeep| >>|**Upkeep**|1 MP| > > >The caster fills an area in range with restless spirits. All enemies in the radius must make an Contested Check - the caster uses [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md), and the opponents use [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). Creatures who lose are afflicted with Tier I [Frightened](Frightened.md)/[Horror](Horror.md) for as long as they remain in the area and this spell is maintained. > >- **Spell Ascension** – For each point of Ascension, increase the Tier of the Frightened/Horror affliction by I. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Spirit](Spirit.md), [Afflict](Afflict.md)* > >**Color Effect** – The caster may sacrifice their next Withstand action. If they do, the [Frightened](Frightened.md)/[Horror](Horror.md) [Affliction](Affliction.md) this spell causes lingers for a number of rounds equal to the caster's [Spirit](Spirit.md) after the creature leaves the area. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Spirit](Spirit.md), [Afflict](Afflict.md)* > >**Color Effect** – The radius of this spell doubles, and the caster may split it into two separate haunted areas within range instead of one contiguous zone. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Spirit](Spirit.md), [Afflict](Afflict.md)* > >**Color Effect** – Restless roots and withered growth spread through the haunted ground. Enemies who begin their turn in the area are also afflicted with Tier I [Prone](Prone.md), as the land itself recoils from what haunts it. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Spirit](Spirit.md), [Afflict](Afflict.md), [Economy](Economy.md)* > >**Color Effect** – Enemies who fail this check lose 1 Action Point. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Spirit](Spirit.md), [Afflict](Afflict.md), [Empower](Empower.md)* > >**Color Effect** – Enemies afflicted by this spell gain [Vulnerable](Vulnerable.md) to Psychic damage while they remain in the area. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Spirit](Spirit.md), [Afflict](Afflict.md)* > >**Color Effect** – Enemies afflicted by this spell suffer a penalty to AC equal to the current Tier of their [Frightened](Frightened.md)/[Horror](Horror.md) [Affliction](Affliction.md). > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Spirit](Spirit.md), [Afflict](Afflict.md), [Economy](Economy.md)* > >**Color Effect** – Enemies afflicted by this spell treat no creature, including their own allies, as an ally while they remain afflicted. > >--- >[!recite|no-i alt-co]+ ###### [Raise Wisp](Raise%20Wisp.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Spirit](Spirit.md), [Economy](Economy.md)*| >>|**Spherum**|Ectomancy| >>|**Range**|30 ft.| >>|**Target**|Area| >>|**Resolve**|None| >>|**Duration**|Upkeep| >>|**Upkeep**|1 MP| > > >The caster calls forth a Wisp, an incorporeal spirit servant, to an unoccupied square in range, under the caster's complete command. This creature uses the Lesser Wisp base creature template. The Wisp cannot make attacks, but may [Assist](Assist.md) an ally's action once per round. Only one such creature can exist from this spell from this caster at a time. > >- **Spell Ascension** – For each point of Ascension, increase the total number of Wisps that can exist from this spell by 1. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Wisp gains the Martyr Assist Action. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Wisp gains the Dreamguide Assist Action. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Wisp gains the Soothe Wounds Assist Action. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Wisp gains the Quicken Assist Action. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Wisp gains the Focused Assist Action. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Wisp gains the Bolster Assist Action. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Wisp gains the Mana Thief Assist Action. > >--- >[!recite|no-i alt-co]+ ###### [Spectral Legion](Spectral%20Legion.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Spirit](Spirit.md), [Imbue](Imbue.md)*| >>|**Spherum**|Ectomancy| >>|**Range**|30 ft.| >>|**Target**|Party| >>|**Resolve**|None| >>|**Duration**|8 Hours| >>|**Upkeep**|None| > > >The caster summons a regalia of arms and armor for their allies within 30 ft. These weapons and armor are conjured of the caster's choice for each ally. One armor, one shield and one weapon may be conjured for each target. > >- **Spell Ascension** – For each point of Ascension, increase this spell's duration by 8 hours. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Spirit](Spirit.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may sacrifice one target's set of choices entirely, granting them no armaments. If they do, another target may be granted one additional weapon, armor, or shield beyond the normal limit. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Spirit](Spirit.md), [Imbue](Imbue.md)* > >**Color Effect** – An affected target may instead choose none of the conjured armaments. If they do, that target performs all movement for the duration as though [Dreamwalking](Dream.md). > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Spirit](Spirit.md), [Imbue](Imbue.md)* > >**Color Effect** – Each armament a target makes use of [Imbues](Imbue.md) them with [Regeneration](Regeneration.md), the Tier of which is equal to the number of items they are using, for as long as this spell is active. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Spirit](Spirit.md), [Imbue](Imbue.md)* > >**Color Effect** – Each armament a target makes use of [Imbues](Imbue.md) them with [Haste](Haste.md), the Tier of which is equal to the number of items they are using, for as long as this spell is active. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Spirit](Spirit.md), [Imbue](Imbue.md)* > >**Color Effect** – Each armament a target makes use of [Imbues](Imbue.md) them with [Blessed](Blessed.md), the Tier of which is equal to the number of items they are using, for as long as this spell is active. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Spirit](Spirit.md), [Imbue](Imbue.md)* > >**Color Effect** – Each armament a target makes use of [Imbues](Imbue.md) them with [Warded](Warded.md), the Tier of which is equal to the number of items they are using, for as long as this spell is active. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Spirit](Spirit.md), [Imbue](Imbue.md)* > >**Color Effect** – Each armament a target makes use of [Imbues](Imbue.md) them with [Trance](Prism/Glossary/Keywords/Imbuements/Mundane/Trance.md), the Tier of which is equal to the number of items they are using, for as long as this spell is active. > >---