**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)** # Doom <small>(3rd)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Geas](Geas%20Sphere.md), [Depower](Depower.md), [Afflict](Afflict.md)*| >|**Spherum**|Geas| >|**Range**|30 ft. / 15 ft. Radius| >|**Target**|Area| >|**Resolve**|Contested| >|**Duration**|Upkeep| >|**Upkeep**|1 MP| The caster marks a group of enemies with an ill fate. All enemies in the radius must make a Contested Check - the caster uses [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md), and the opponents use [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). Creatures who lose incur a penalty to all rolls equal to half the caster's [Spirit](Spirit.md), rounded up, for as long as this spell is maintained. - **Spell Ascension** – For each point of Ascension, increase this penalty by 1. ## <font color="#5218fa">**Indigo**</font> **Keywords** - *[Geas](Geas%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md)* **Color Effect** – The caster may sacrifice Hit Points, [Mana](Mana.md), or a point of [Courage](Courage.md) equal to their [Spirit](Spirit.md). If they do, losing creatures are also afflicted with Tier I [Cursed](Cursed.md), the caster choosing which attribute is cursed, and this Cursed [Affliction](Affliction.md) lingers for 1 round after this spell ends before fading. ## <font color="#0000ff">**Blue**</font> **Keywords** - *[Geas](Geas%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md)* **Color Effect** – This spell's radius doubles. ## <font color="#008000">**Green**</font> **Keywords** - *[Geas](Geas%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Heal](Heal.md)* **Color Effect** – For each creature that loses the check, withering dream-frost spreads across the ground beneath them. The caster heals Hit Points equal to their [Spirit](Spirit.md), and the ground becomes difficult terrain for the doomed creatures. ## <font color="#ffff00">**Yellow**</font> **Keywords** - *[Geas](Geas%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Economy](Economy.md)* **Color Effect** – Doomed creatures lose 1 Action Point the first time they roll a natural minimum result on any roll. ## <font color="#ffa500">**Orange**</font> **Keywords** - *[Geas](Geas%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Empower](Empower.md)* **Color Effect** – The radius of this spell increases by 5 ft., and doomed creatures are also afflicted with Tier III [Frightened](Frightened.md)/[Horror](Horror.md), as their fate weighs on their mind as much as their body. ## <font color="#ff0000">**Red**</font> **Keywords** - *[Geas](Geas%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md)* **Color Effect** – Allies gain a bonus to attack rolls made against doomed creatures equal to the penalty this spell inflicts, and the caster or an ally learns an ability that [Lore Acumen](Lore%20Acumen%20(Sojourner).md) would reveal about any doomed creature. ## <font color="#ee82ee">**Violet**</font> **Keywords** - *[Geas](Geas%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Economy](Economy.md)* **Color Effect** – While maintained, doomed creatures are also afflicted with Tier III [Marked](Marked.md), as fate itself paints a target upon them for any who would strike.