**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)** # Golemancy Sphere *The creation of automatons and mechanical manipulation.* The Golemancy Sphere is made available by having two spells from the **[Transma](Transma%20Sphere.md)** Spell Sphere. ### Golemancy Sphere Spells <br> >[!recite|no-i alt-co]+ ###### [Animate Construct](Animate%20Construct.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Spirit](Spirit.md), [Economy](Economy.md)*| >>|**Spherum**|Golemancy| >>|**Range**|30 ft.| >>|**Target**|Area| >>|**Resolve**|None| >>|**Duration**|Upkeep| >>|**Upkeep**|1 MP| > > >The caster animates a Bound Construct from available scrap or a prepared chassis, placing it in an unoccupied square in range, under the caster's complete command. This creature uses the Lesser Construct base creature template, and is [Immune](Immunity.md) to [Afflictions](Affliction.md) that require a mind. Only one such creature can exist from this spell from this caster at a time. > >- **Spell Ascension** – For each point of Ascension, increase the total number of Bound Constructs that can exist from this spell by 1. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Bound Construct gains the Immolator Trait. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Bound Construct gains the Dreamwalker Trait. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Bound Construct gains the Jotun Trait. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Bound Construct gains the Time Drift Trait. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Bound Construct gains the Champion Trait. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Bound Construct gains the Protector Trait. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Spirit](Spirit.md), [Economy](Economy.md)* > >**Color Effect** – The Bound Construct gains the Mage Trait. > >--- >[!recite|no-i alt-co]+ ###### [Malfunction](Malfunction.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Golemancy](Golemancy%20Sphere.md), [Depower](Depower.md), [Afflict](Afflict.md)*| >>|**Spherum**|Golemancy| >>|**Range**|30 ft.| >>|**Target**|1 Object| >>|**Resolve**|Contested| >>|**Duration**|Upkeep| >>|**Upkeep**|1 MP| > > >The caster reaches into the workings of an enemy's construct, weapon, armor, shield, or consumable. The caster and the object's owner make a Contested Check - the caster uses [Authority](Authority.md), [Competence](Competence.md) or [Guile](Guile.md), and the owner uses [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins: >- A construct is afflicted with Tier I [Stunned](Stunned.md); >- A weapon, shield, or armor loses all Passive Benefits and Artifact Properties, and cannot be used with any ability granted by a Specialist Feature; >- A consumable is destroyed outright. >These effects, other than the destroyed consumable, last for as long as this spell is maintained. > >- **Spell Ascension** – For each point of Ascension, increase the Tier of the Stunned affliction by I, or the caster may target one additional object with this casting. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Depower](Depower.md), [Afflict](Afflict.md)* > >**Color Effect** – The caster may sacrifice Hit Points, [Mana](Mana.md), or a point of [Courage](Courage.md) equal to their [Spirit](Spirit.md). If they do, and the caster wins the check, a disabled weapon, shield, or armor's passives and properties are lost permanently, unless painstakingly restored over a full week's work, rather than merely for the duration of this spell. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Area](Area.md), [Depower](Depower.md)* > >**Color Effect** – If the caster wins the check, this spell may instead target every object of the same category (all weapons, all armor, all shields, or all constructs) the same owner currently possesses. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Heal](Heal.md)* > >**Color Effect** – If the caster wins the check, rust and rot spread visibly across the object as though years had passed in moments. The caster heals Hit Points equal to their [Spirit](Spirit.md), and the object's material value is reduced by half until repaired. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Economy](Economy.md)* > >**Color Effect** – While afflicted, the effect cannot be repaired, restored, or replaced by its owner's own actions for as long as this spell is maintained. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Empower](Empower.md)* > >**Color Effect** – This spell may target a second object within range for the same Upkeep cost. If the object is currently wielded or controlled by a creature, that creature is also afflicted with [Frightened](Frightened.md)/[Horror](Horror.md), the Tier of which is equal to this spell's level, as their confidence is shattered by their failing gear. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md)* > >**Color Effect** – An ally gains a bonus to opposed checks made against the malfunctioning object's owner equal to the caster's [Spirit](Spirit.md), and the caster or that ally learns an ability that [Combat Acumen](Combat%20Acumen%20(Tactician).md) would reveal about the owner. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Economy](Economy.md)* > >**Color Effect** – The caster may instead have this spell cause the object to cease to exist entirely for as long as this spell is maintained. If the object is a consumable, it is instead destroyed, but the caster may choose to gain its benefits of use, if it has any. > >--- >[!recite|no-i alt-co]+ ###### [Overclock](Prism/Spells/3rd%20Level/Golemancy%20Sphere%20Spells/Overclock.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Golemancy](Golemancy%20Sphere.md), [Imbue](Imbue.md)*| >>|**Spherum**|Golemancy| >>|**Range**|30 ft.| >>|**Target**|1 Ally or Object| >>|**Resolve**|None| >>|**Duration**|Upkeep| >>|**Upkeep**|1 MP| > > >The caster channels excess magical energy into a construct, mechanically-augmented ally, or a [Vessel Weapon](Vessel%20Weapons.md) or steam-powered device, granting a bonus equal to the caster's [Spirit](Spirit.md) to [Movement Rating](Movement%20Rating.md) and damage dealt (if a creature) or granting bonus Steam equal to the caster's Spirit (if a Vessel Weapon or device), so long as this spell is maintained. > >- **Spell Ascension** – For each point of Ascension, increase this bonus by 1. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may sacrifice Hit Points, [Mana](Mana.md), or a point of [Courage](Courage.md) equal to their [Spirit](Spirit.md). If they do, this bonus is doubled, and lingers for 1 additional round after this spell ends before fading. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Area](Area.md), [Imbue](Imbue.md)* > >**Color Effect** – This spell may instead overclock every construct, mechanically-augmented ally, or device within 15 ft. of the target, rather than just one. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Heal](Heal.md), [Imbue](Imbue.md)* > >**Color Effect** – The overclocked creature's workings fuse briefly with living current. They repair or heal Hit Points equal to the caster's [Spirit](Spirit.md) at the moment of casting, and gain [Resistance](Resistance.md) to the next [Affliction](Affliction.md) they would suffer this round. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Economy](Economy.md), [Imbue](Imbue.md)* > >**Color Effect** – The overclocked creature gains a bonus to [Initiative](Initiative.md) equal to the bonus granted by this spell, and if it acts before the caster this round, the caster gains 1 Temporary Action Point when it does. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** – The bonus granted is instead equal to the caster's [Spirit](Spirit.md) plus their [Ascension](Prism%20Spells.md#Spell%20Ascension) in this Spherum, and the overclocked target ignores the first [Distracted](Distracted.md)/[Compulsed](Compulsed.md) [Affliction](Affliction.md) it would suffer this round, as its systems are driven past hesitation. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may overclock a second construct, ally, weapon or device for the same Upkeep cost. If either target is a construct or device, the caster learns one ability or property it possesses that [Lore Acumen](Lore%20Acumen%20(Sojourner).md) would reveal. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Economy](Economy.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may instead have this spell's bonus apply only to the overclocked target's next single action. If used this way, the bonus is instead equal to the caster's Maximum Mana. > >--- >[!recite|no-i alt-co]+ ###### [Scrap](Scrap.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Golemancy](Golemancy%20Sphere.md), [Downtime](Downtime.md)*| >>|**Spherum**|Golemancy| >>|**Range**|30 ft.| >>|**Target**|Area| >>|**Resolve**|None| >>|**Duration**|Instantaneous| >>|**Upkeep**|None| > > >Outside of combat, the caster picks through nearby debris, wreckage or discarded machinery, refining it into usable Supplies. This spell can only be cast during downtime or while camping, and increases the party's Supplies by an amount determined by the caster's [Spirit](Spirit.md) and the quality of scrap available, at the GM's discretion. > >- **Spell Ascension** – For each point of Ascension, the quality of Supplies produced increases by one tier. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Downtime](Downtime.md)* > >**Color Effect** – The caster may sacrifice a portion of the refined Supplies' shelf life, causing them to spoil after only one week. If they do, the quality of the Supplies produced increases by 1 Tier. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Downtime](Downtime.md)* > >**Color Effect** – The caster may search two separate areas within 300 ft. of each other simultaneously, splitting their attention across a wider stretch of the surrounding land. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Downtime](Downtime.md), [Heal](Heal.md)* > >**Color Effect** – This spell may instead draw Supplies from natural surroundings rather than scrap or wreckage - settlements and ruins are insufficient for this. Allies who assist in this search heal Hit Points equal to the caster's [Spirit](Spirit.md) once the spell resolves. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Downtime](Downtime.md), [Economy](Economy.md)* > >**Color Effect** – This spell instead produces twice the normal quantity of Supplies. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Downtime](Downtime.md), [Empower](Empower.md)* > >**Color Effect** – This spell also detects the presence and general location of enemies within 1 mile when it resolves. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Downtime](Downtime.md)* > >**Color Effect** – This spell instead resolves as though the caster had succeeded a [Lore Acumen](Lore%20Acumen%20(Sojourner).md) check upon completion. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Downtime](Downtime.md), [Economy](Economy.md)* > >**Color Effect** – This spell produces half the normal quantity of Supplies. Instead, the caster gains [Mana](Mana.md) equal to half of what the base spell would have granted in Supplies. > >---