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# Malfunction <small>(3rd)</small>
>[!infobox]
>| <!-- --> | <!-- --> |
>|-----------------|:-:|
>|**Keywords**|*[Golemancy](Golemancy%20Sphere.md), [Depower](Depower.md), [Afflict](Afflict.md)*|
>|**Spherum**|Golemancy|
>|**Range**|30 ft.|
>|**Target**|1 Object|
>|**Resolve**|Contested|
>|**Duration**|Upkeep|
>|**Upkeep**|1 MP|
The caster reaches into the workings of an enemy's construct, weapon, armor, shield, or consumable. The caster and the object's owner make a Contested Check - the caster uses [Authority](Authority.md), [Competence](Competence.md) or [Guile](Guile.md), and the owner uses [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins:
- A construct is afflicted with Tier I [Stunned](Stunned.md);
- A weapon, shield, or armor loses all Passive Benefits and Artifact Properties, and cannot be used with any ability granted by a Specialist Feature;
- A consumable is destroyed outright.
These effects, other than the destroyed consumable, last for as long as this spell is maintained.
- **Spell Ascension** – For each point of Ascension, increase the Tier of the Stunned affliction by I, or the caster may target one additional object with this casting.
## <font color="#5218fa">**Indigo**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Depower](Depower.md), [Afflict](Afflict.md)*
**Color Effect** – The caster may sacrifice Hit Points, [Mana](Mana.md), or a point of [Courage](Courage.md) equal to their [Spirit](Spirit.md). If they do, and the caster wins the check, a disabled weapon, shield, or armor's passives and properties are lost permanently, unless painstakingly restored over a full week's work, rather than merely for the duration of this spell.
## <font color="#0000ff">**Blue**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Area](Area.md), [Depower](Depower.md)*
**Color Effect** – If the caster wins the check, this spell may instead target every object of the same category (all weapons, all armor, all shields, or all constructs) the same owner currently possesses.
## <font color="#008000">**Green**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Heal](Heal.md)*
**Color Effect** – If the caster wins the check, rust and rot spread visibly across the object as though years had passed in moments. The caster heals Hit Points equal to their [Spirit](Spirit.md), and the object's material value is reduced by half until repaired.
## <font color="#ffff00">**Yellow**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Economy](Economy.md)*
**Color Effect** – While afflicted, the effect cannot be repaired, restored, or replaced by its owner's own actions for as long as this spell is maintained.
## <font color="#ffa500">**Orange**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Empower](Empower.md)*
**Color Effect** – This spell may target a second object within range for the same Upkeep cost. If the object is currently wielded or controlled by a creature, that creature is also afflicted with [Frightened](Frightened.md)/[Horror](Horror.md), the Tier of which is equal to this spell's level, as their confidence is shattered by their failing gear.
## <font color="#ff0000">**Red**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md)*
**Color Effect** – An ally gains a bonus to opposed checks made against the malfunctioning object's owner equal to the caster's [Spirit](Spirit.md), and the caster or that ally learns an ability that [Combat Acumen](Combat%20Acumen%20(Tactician).md) would reveal about the owner.
## <font color="#ee82ee">**Violet**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Economy](Economy.md)*
**Color Effect** – The caster may instead have this spell cause the object to cease to exist entirely for as long as this spell is maintained. If the object is a consumable, it is instead destroyed, but the caster may choose to gain its benefits of use, if it has any.