**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)**
# Overclock <small>(3rd)</small>
>[!infobox]
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>|**Keywords**|*[Golemancy](Golemancy%20Sphere.md), [Imbue](Imbue.md)*|
>|**Spherum**|Golemancy|
>|**Range**|30 ft.|
>|**Target**|1 Ally or Object|
>|**Resolve**|None|
>|**Duration**|Upkeep|
>|**Upkeep**|1 MP|
The caster channels excess magical energy into a construct, mechanically-augmented ally, or a [Vessel Weapon](Vessel%20Weapons.md) or steam-powered device, granting a bonus equal to the caster's [Spirit](Spirit.md) to [Movement Rating](Movement%20Rating.md) and damage dealt (if a creature) or granting bonus Steam equal to the caster's Spirit (if a Vessel Weapon or device), so long as this spell is maintained.
- **Spell Ascension** – For each point of Ascension, increase this bonus by 1.
## <font color="#5218fa">**Indigo**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Imbue](Imbue.md)*
**Color Effect** – The caster may sacrifice Hit Points, [Mana](Mana.md), or a point of [Courage](Courage.md) equal to their [Spirit](Spirit.md). If they do, this bonus is doubled, and lingers for 1 additional round after this spell ends before fading.
## <font color="#0000ff">**Blue**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Area](Area.md), [Imbue](Imbue.md)*
**Color Effect** – This spell may instead overclock every construct, mechanically-augmented ally, or device within 15 ft. of the target, rather than just one.
## <font color="#008000">**Green**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Heal](Heal.md), [Imbue](Imbue.md)*
**Color Effect** – The overclocked creature's workings fuse briefly with living current. They repair or heal Hit Points equal to the caster's [Spirit](Spirit.md) at the moment of casting, and gain [Resistance](Resistance.md) to the next [Affliction](Affliction.md) they would suffer this round.
## <font color="#ffff00">**Yellow**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Economy](Economy.md), [Imbue](Imbue.md)*
**Color Effect** – The overclocked creature gains a bonus to [Initiative](Initiative.md) equal to the bonus granted by this spell, and if it acts before the caster this round, the caster gains 1 Temporary Action Point when it does.
## <font color="#ffa500">**Orange**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)*
**Color Effect** – The bonus granted is instead equal to the caster's [Spirit](Spirit.md) plus their [Ascension](Prism%20Spells.md#Spell%20Ascension) in this Spherum, and the overclocked target ignores the first [Distracted](Distracted.md)/[Compulsed](Compulsed.md) [Affliction](Affliction.md) it would suffer this round, as its systems are driven past hesitation.
## <font color="#ff0000">**Red**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Imbue](Imbue.md)*
**Color Effect** – The caster may overclock a second construct, ally, weapon or device for the same Upkeep cost. If either target is a construct or device, the caster learns one ability or property it possesses that [Lore Acumen](Lore%20Acumen%20(Sojourner).md) would reveal.
## <font color="#ee82ee">**Violet**</font>
**Keywords** - *[Golemancy](Golemancy%20Sphere.md), [Economy](Economy.md), [Imbue](Imbue.md)*
**Color Effect** – The caster may instead have this spell's bonus apply only to the overclocked target's next single action. If used this way, the bonus is instead equal to the caster's Maximum Mana.