**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)**
# Infusion Sphere
*Potent applications of powerful temporary magical effects on allies. Redesigned around four distinct infusions: Arcane, Color, Divine and Mastery.*
The Infusion Sphere is made available by having two spells from the **[Mysta](Mysta%20Sphere.md)** Spell Sphere.
### Infusion Sphere Spells
<br>
>[!recite|no-i alt-co]+ ###### [Arcane Infusion](Arcane%20Infusion.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*|
>>|**Spherum**|Infusion|
>>|**Range**|30 ft.|
>>|**Target**|1 Ally|
>>|**Resolve**|None|
>>|**Duration**|Upkeep|
>>|**Upkeep**|1 MP|
>
>
>The caster channels raw arcane current into an ally who casts spells, granting them a bonus to their Maximum [Mana](Mana.md) equal to the caster's [Spirit](Spirit.md) for as long as this spell is maintained.
>
>- **Spell Ascension** – For each point of Ascension, increase this bonus by 1.
>
>
>## <font color="#5218fa">**Indigo**</font>
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>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster may sacrifice [Mana](Mana.md) equal to their [Spirit](Spirit.md). If they do, the infused ally's bonus to Maximum Mana is doubled for 1 round.
>
>## <font color="#0000ff">**Blue**</font>
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>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – This bonus may instead apply to all allies within 15 ft., at half the normal amount each.
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>## <font color="#008000">**Green**</font>
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>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The infused ally's [Mana](Mana.md) draws from the natural world. Whenever they regain Mana from this spell's bonus, they also heal Hit Points equal to the caster's [Spirit](Spirit.md).
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Economy](Economy.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The infused ally may cast spells on the caster's turn as though it were also their own turn.
>
>## <font color="#ffa500">**Orange**</font>
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>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)*
>
>**Color Effect** – Whenever the infused ally casts a spell that costs [Mana](Mana.md), an enemy targeted by it is afflicted with Tier III [Mana Drain](Mana%20Drain.md) instead.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster shares arcane insight. The infused ally's next spell functions as though they knew one additional Hue effect for it, chosen by the caster.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Economy](Economy.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The infused ally may forget a spell they know, once before the end of the encounter, to instead cast any spell of the same level the caster knows.
>
>---
>[!recite|no-i alt-co]+ ###### [Color Infusion](Color%20Infusion.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*|
>>|**Spherum**|Infusion|
>>|**Range**|30 ft.|
>>|**Target**|1 Ally|
>>|**Resolve**|None|
>>|**Duration**|Instantaneous|
>>|**Upkeep**|None|
>
>
>The caster lends the raw essence of their own color of magic to an ally. The next spell that ally casts before the end of their next turn gains the caster's Hue in addition to its own, applying the caster's Color Effect as well as the ally's own, even if their Hues differ.
>
>- **Spell Ascension** – For each point of Ascension, the caster may grant this benefit to one additional ally.
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster may sacrifice their own ability to cast spells until the end of the round. If they do, the infused ally's spell has its damage die increased by one step, and the Tier of any [Imbuements](Imbuement.md) or [Afflictions](Affliction.md) it causes increased by I.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The lent Hue may instead apply to every ally within 15 ft. who casts a spell before the end of the caster's next turn, rather than a single ally's single spell. While using this Hue, each point of [Ascension](Prism%20Spells.md#Spell%20Ascension) instead allows the lent Hue to affect one additional spell cast, by any affected ally, rather than granting the benefit to an additional ally.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – If the infused ally's spell deals damage or has an effect, the target's square becomes difficult terrain for enemies, overgrown with sudden verdant growth, until the end of the encounter.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The infused ally may cast their spell as a [Reaction](Prism/Glossary/Keywords/Typing%20Effects/Reaction.md), responding to a trigger of the caster's choosing, even if the spell doesn't normally have the Reaction Keyword.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)*
>
>**Color Effect** – If the infused ally's spell would afflict an enemy, that enemy is also afflicted with Tier IV [Staggered](Staggered.md)/[Dazed](Dazed.md), as their will is conquered by the borrowed color.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The infused ally gains a bonus to any Contested Roll their spell requires, equal to the number of successful Acumen checks that have been made against the target creature, to a maximum of the target's [Spirit](Spirit.md). A fully identified creature always grants this maximum bonus.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Economy](Economy.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The infused ally's spell has its healing or damage reversed, causing the other instead. If it would cause an [Affliction](Affliction.md), it instead causes a random [Imbuement](Imbuement.md) of the same Tier; if it would cause an imbuement, it instead causes a random affliction of the same Tier.
>
>---
>[!recite|no-i alt-co]+ ###### [Divine Infusion](Divine%20Infusion.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md), [Divine](Divine.md)*|
>>|**Spherum**|Infusion|
>>|**Range**|30 ft.|
>>|**Target**|1 Ally|
>>|**Resolve**|None|
>>|**Duration**|Upkeep|
>>|**Upkeep**|1 MP|
>
>
>The caster channels a Divine Boon from a deity of their chosen pantheon into an ally, so long as the caster follows that same pantheon. The chosen deity's Boon applies to the infused ally for as long as this spell is maintained.
>
>- **Spell Ascension** – For each point of Ascension, the potency of the granted Divine Boon increases, per that Boon's own rules.
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Divine](Divine.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster may instead choose a deity within the domain of Sacrifice.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Divine](Divine.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster may instead choose a deity within the domain of the Dream.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Divine](Divine.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster may instead choose a deity within the domain of Life.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Divine](Divine.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster may instead choose a deity within the domain of Causality.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Divine](Divine.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster may instead choose a deity within the domain of Ambition.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Divine](Divine.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster may instead choose a deity within the domain of Wisdom.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Divine](Divine.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster may instead choose a deity within the domain of Memory.
>
>---
>[!recite|no-i alt-co]+ ###### [Mastery Infusion](Mastery%20Infusion.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*|
>>|**Spherum**|Infusion|
>>|**Range**|30 ft.|
>>|**Target**|1 Ally|
>>|**Resolve**|None|
>>|**Duration**|Upkeep|
>>|**Upkeep**|1 MP|
>
>
>The caster grants an ally temporary access to one 1st Level Class Feature of a class they do not possess, chosen by the caster, for as long as this spell is maintained.
>
>- **Spell Ascension** – For each point of Ascension, the granted feature may instead be of a level up to and including the caster's Ascension in this Spherum.
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster may sacrifice their own access to two 1st Level features they possess until the start of their next turn. If they do, this spell grants the infused ally two 1st Level features instead of one.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The granted feature may instead be granted to all allies within 15 ft. simultaneously, though each must choose independently how to use it.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Heal](Heal.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The infused ally heals Hit Points equal to the caster's [Spirit](Spirit.md) the first time they use the granted feature each round.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The infused ally's [Movement Rating](Movement%20Rating.md) increases by an amount equal to twice the level of this spell.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)*
>
>**Color Effect** – If the granted feature is a Weapon Specialization feature, the infused ally gains a bonus to attack and damage rolls with that weapon equal to the caster's [Cunning](Cunning.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md).
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – If the granted feature requires a Contested Roll, the infused ally gains a bonus to those checks equal to the caster's [Cunning](Cunning.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md).
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** - *[Infusion](Infusion%20Sphere.md), [Economy](Economy.md), [Imbue](Imbue.md)*
>
>**Color Effect** – If the granted feature is from a Continental class, the infused ally gains access to that class's resource, treating their maximum as 1. If they already possess that resource, their maximum instead increases by 1 for as long as they are affected by this spell.
>
>---