**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)**
# Color Infusion <small>(3rd)</small>
>[!infobox]
>| <!-- --> | <!-- --> |
>|-----------------|:-:|
>|**Keywords**|*[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*|
>|**Spherum**|Infusion|
>|**Range**|30 ft.|
>|**Target**|1 Ally|
>|**Resolve**|None|
>|**Duration**|Instantaneous|
>|**Upkeep**|None|
The caster lends the raw essence of their own color of magic to an ally. The next spell that ally casts before the end of their next turn gains the caster's Hue in addition to its own, applying the caster's Color Effect as well as the ally's own, even if their Hues differ.
- **Spell Ascension** – For each point of Ascension, the caster may grant this benefit to one additional ally.
## <font color="#5218fa">**Indigo**</font>
**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
**Color Effect** – The caster may sacrifice their own ability to cast spells until the end of the round. If they do, the infused ally's spell has its damage die increased by one step, and the Tier of any [Imbuements](Imbuement.md) or [Afflictions](Affliction.md) it causes increased by I.
## <font color="#0000ff">**Blue**</font>
**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
**Color Effect** – The lent Hue may instead apply to every ally within 15 ft. who casts a spell before the end of the caster's next turn, rather than a single ally's single spell. While using this Hue, each point of [Ascension](Prism%20Spells.md#Spell%20Ascension) instead allows the lent Hue to affect one additional spell cast, by any affected ally, rather than granting the benefit to an additional ally.
## <font color="#008000">**Green**</font>
**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
**Color Effect** – If the infused ally's spell deals damage or has an effect, the target's square becomes difficult terrain for enemies, overgrown with sudden verdant growth, until the end of the encounter.
## <font color="#ffff00">**Yellow**</font>
**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
**Color Effect** – The infused ally may cast their spell as a [Reaction](Prism/Glossary/Keywords/Typing%20Effects/Reaction.md), responding to a trigger of the caster's choosing, even if the spell doesn't normally have the Reaction Keyword.
## <font color="#ffa500">**Orange**</font>
**Keywords** - *[Infusion](Infusion%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)*
**Color Effect** – If the infused ally's spell would afflict an enemy, that enemy is also afflicted with Tier IV [Staggered](Staggered.md)/[Dazed](Dazed.md), as their will is conquered by the borrowed color.
## <font color="#ff0000">**Red**</font>
**Keywords** - *[Infusion](Infusion%20Sphere.md), [Imbue](Imbue.md)*
**Color Effect** – The infused ally gains a bonus to any Contested Roll their spell requires, equal to the number of successful Acumen checks that have been made against the target creature, to a maximum of the target's [Spirit](Spirit.md). A fully identified creature always grants this maximum bonus.
## <font color="#ee82ee">**Violet**</font>
**Keywords** - *[Infusion](Infusion%20Sphere.md), [Economy](Economy.md), [Imbue](Imbue.md)*
**Color Effect** – The infused ally's spell has its healing or damage reversed, causing the other instead. If it would cause an [Affliction](Affliction.md), it instead causes a random [Imbuement](Imbuement.md) of the same Tier; if it would cause an imbuement, it instead causes a random affliction of the same Tier.