**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)** # Seals Sphere *Applying Seals to creatures, empowering allies and hindering enemies. Each Seal below can be placed on an ally to empower them or an enemy to hinder them.* The Seals Sphere is made available by having two spells from the **[Conjura](Conjura%20Sphere.md)** Spell Sphere. ### Seals Sphere Spells <br> >[!recite|no-i alt-co]+ ###### [Seal of Body](Seal%20of%20Body.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Seals](Seals%20Sphere.md), [Imbue](Imbue.md), [Afflict](Afflict.md)*| >>|**Spherum**|Seals| >>|**Range**|30 ft.| >>|**Target**|1 Ally or Enemy| >>|**Resolve**|Contested (Enemy only)| >>|**Duration**|Upkeep| >>|**Upkeep**|1 MP| > > >The caster brands a creature with a Seal of Body. If the target is a willing ally, they gain a bonus to damage dealt equal to the caster's [Spirit](Spirit.md) for as long as this spell is maintained. If the target is an unwilling enemy, the caster and target make a Contested Check - the caster uses [Grace](Grace.md), [Prowess](Prowess.md) or [Vigor](Vigor.md), and the target uses [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins, the enemy instead suffers a penalty to damage dealt equal to the caster's Spirit for as long as this spell is maintained. > >- **Spell Ascension** – For each point of Ascension, increase the ally's bonus or the enemy's penalty by I. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may sacrifice their own movement, treating their [Movement Rating](Movement%20Rating.md) as 0 until the start of their next turn. If they do, this seal's effect lingers for a number of rounds equal to the caster's Spirit after this spell ends. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – This seal's reach widens. It may affect a second creature (ally or enemy) within range simultaneously, sharing the same effect. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – The sealed body synchronizes with the vigor of growing things. If an ally, they gain [Resistance](Resistance.md) to the [Prone](Prone.md) [Affliction](Affliction.md). If an enemy, the ground stirs beneath them, and they are also afflicted with Tier I [Prone](Prone.md). > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may choose to change their initiative to go after the sealed creature whenever initiative is rolled each round. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md), [Empower](Empower.md)* > >**Color Effect** – If the sealed creature is an ally, the damage die of their weapons is increased by one step. If the sealed creature is an enemy, the damage die of their weapons is lowered by one step. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – If the sealed creature is an ally, they gain [Resistance](Resistance.md) to damage with the [Mundane](Verum/Continents/Corvanis/Character%20Creation/Roles/Mundane/Mundane.md) Keyword. If the sealed creature is an enemy, they gain [Vulnerability](Vulnerable.md) to damage with the Mundane Keyword. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md), [Economy](Economy.md)* > >**Color Effect** – The caster may instead have this seal unmake a memory. A sealed ally forgets the last hit they took, healing Hit Points equal to that damage. A sealed enemy's body forgets to defend against a blow already struck, taking the last instance of damage they took again. > >--- >[!recite|no-i alt-co]+ ###### [Seal of Mana](Seal%20of%20Mana.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Seals](Seals%20Sphere.md), [Imbue](Imbue.md), [Afflict](Afflict.md)*| >>|**Spherum**|Seals| >>|**Range**|30 ft.| >>|**Target**|1 Ally or Enemy| >>|**Resolve**|Contested (Enemy only)| >>|**Duration**|Upkeep| >>|**Upkeep**|1 MP| > > >The caster brands a creature with a Seal of Mana. If the target is a willing ally, they regain 1 Mana Point at the start of their turn for as long as this spell is maintained. If the target is an unwilling enemy, the caster and target make a Contested Check - the caster uses [Authority](Authority.md), [Competence](Competence.md) or [Sovereignty](Sovereignty.md), and the target uses [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins, the enemy instead has the mana they regain at the start of each of their turns reduced by 1, to a minimum of 0, for as long as this spell is maintained. > >- **Spell Ascension** – For each point of Ascension, increase the ally's mana regained or the enemy's mana reduction by 1. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may sacrifice all of their current [Mana](Mana.md). If they do, this seal's effect lingers for a number of rounds equal to the amount of Mana sacrificed after this spell ends. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – This seal's reach widens. It may affect a second creature (ally or enemy) within range simultaneously, sharing the same effect. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – Raw arcane current mixes with living current. Whenever the sealed ally regains [Mana](Mana.md) at the start of their turn, they also heal Hit Points equal to the caster's [Spirit](Spirit.md). Whenever the sealed enemy's Mana gain is reduced by this seal, they are also afflicted with Tier I [Prone](Prone.md) as roots surge beneath them. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may choose to change their initiative to go after the sealed creature whenever initiative is rolled each round. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** – If the sealed creature is an ally, the first augment they apply to a spell by spending additional [Mana](Mana.md) this round costs 1 less Mana. If the sealed creature is an enemy, they are afflicted with Tier III [Distracted](Distracted.md)/[Compulsed](Compulsed.md) instead, unable to use those Action Points to cast spells. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – Whenever the sealed ally regains [Mana](Mana.md) from this seal, an ally within 10 ft. gains 1 Mana Point. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may instead have this seal unmake a memory of magic itself. A sealed enemy forgets one spell of the caster's choosing, unable to cast it for as long as this spell is maintained. A sealed ally instead recalls a spell they've forgotten, gaining temporary access to one spell of up to this spell's level that they don't currently know, for as long as this spell is maintained. > >--- >[!recite|no-i alt-co]+ ###### [Seal of Mind](Seal%20of%20Mind.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Seals](Seals%20Sphere.md), [Imbue](Imbue.md), [Afflict](Afflict.md)*| >>|**Spherum**|Seals| >>|**Range**|30 ft.| >>|**Target**|1 Ally or Enemy| >>|**Resolve**|Contested (Enemy only)| >>|**Duration**|Upkeep| >>|**Upkeep**|1 MP| > > >The caster brands a creature with a Seal of Mind. If the target is a willing ally, they gain a bonus to [Cunning](Cunning.md), [Guile](Guile.md) or [Presence](Presence.md) checks equal to the caster's [Spirit](Spirit.md) for as long as this spell is maintained. If the target is an unwilling enemy, the caster and target make a Contested Check - the caster uses [Cunning](Cunning.md), [Guile](Guile.md) or [Presence](Presence.md), and the target uses [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins, the enemy instead suffers a penalty to Cunning, Guile or Presence checks equal to the caster's Spirit for as long as this spell is maintained. > >- **Spell Ascension** – For each point of Ascension, increase the ally's bonus or the enemy's penalty by I. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may sacrifice their own clarity, taking the same penalty this seal applies until the start of their next turn. If they do, this seal's effect lingers for a number of rounds equal to the caster's [Spirit](Spirit.md) after this spell ends. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – This seal's reach widens. It may affect a second creature (ally or enemy) within range simultaneously, sharing the same effect. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – The sealed mind synchronizes with primal instinct. If an ally, they gain a bonus to Perception and Survival checks equal to the caster's [Spirit](Spirit.md). If an enemy, their higher thought is overtaken by animal panic, and they are also afflicted with Tier I [Prone](Prone.md). > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may choose to change their initiative to go after the sealed creature whenever initiative is rolled each round. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** – If the sealed creature is an ally, they may lose all of their current [Courage](Courage.md). If they do, they are imbued with [Keen](Keen.md), the Tier of which is equal to the amount of Courage lost. If the sealed creature is an enemy, they lose all of their current [Cowardice](Cowardice.md). If they do, they are imbued with [Keen](Keen.md), the Tier of which is equal to the amount of Cowardice lost. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – If the sealed creature is an ally, they gain [Resistance](Resistance.md) to effects that would afflict them. If the sealed creature is an enemy, they suffer a penalty equal to the caster's [Spirit](Spirit.md) to contested rolls made to resist afflictions. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may instead have this seal unmake an ability entirely. A sealed ally incurs Tier III [Sealed](Sealed.md)/[Locked](Locked.md), selecting one ability of their own choice - that ability cannot be used by any creature within 30 ft. while sealed this way. A sealed enemy incurs Tier IV [Sealed](Sealed.md)/[Locked](Locked.md) instead, with the caster selecting one ability or resource of the enemy's to seal in the same way. > >--- >[!recite|no-i alt-co]+ ###### [Seal of Spirit](Seal%20of%20Spirit.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Seals](Seals%20Sphere.md), [Imbue](Imbue.md), [Afflict](Afflict.md)*| >>|**Spherum**|Seals| >>|**Range**|30 ft.| >>|**Target**|1 Ally or Enemy| >>|**Resolve**|Contested (Enemy only)| >>|**Duration**|Upkeep| >>|**Upkeep**|1 MP| > > >The caster brands a creature with a Seal of Spirit. If the target is a willing ally, all [Courage](Courage.md) they gain is increased by 1 for as long as this spell is maintained. If the target is an unwilling enemy, the caster and target make a Contested Check - the caster uses [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md), the target uses [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins, all [Cowardice](Cowardice.md) the enemy gains is instead increased by 1 for as long as this spell is maintained. > >- **Spell Ascension** – For each point of Ascension, increase this bonus by 1. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may sacrifice all of their current [Courage](Courage.md). If they do, this seal's effect lingers for a number of rounds equal to the caster's Spirit after this spell ends. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – This seal's reach widens. It may affect a second creature (ally or enemy) within range simultaneously, sharing the same effect. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – The sealed spirit draws on the wild's fury. If an ally, they gain a bonus to Nature and Survival checks equal to the caster's [Spirit](Spirit.md). If an enemy, storm-charged air crackles around them, and they are also afflicted with Tier I [Numbed](Numbed.md). > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may choose to change their initiative to go after the sealed creature whenever initiative is rolled each round. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** – If the sealed creature is an enemy, they are also afflicted with Tier III [Distracted](Distracted.md)/[Compulsed](Compulsed.md), unable to use those Action Points to take actions with the [Reaction](Prism/Glossary/Keywords/Typing%20Effects/Reaction.md) Keyword. If an ally, they may instead force an adjacent enemy to suffer the same [Affliction](Affliction.md), once per round. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* > >**Color Effect** – Whenever the sealed ally gains [Courage](Courage.md), an ally within 10 ft. also gains 1 Courage. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster may instead have this seal unmake a memory of dread. A sealed ally immediately ends one [Frightened](Frightened.md)/[Horror](Horror.md) [Affliction](Affliction.md) currently on them. A sealed enemy is instead afflicted with Tier IV [Blind](Blind.md), as their senses are overwhelmed by dread. > >---