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# Seal of Body <small>(3rd)</small>
>[!infobox]
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>|-----------------|:-:|
>|**Keywords**|*[Seals](Seals%20Sphere.md), [Imbue](Imbue.md), [Afflict](Afflict.md)*|
>|**Spherum**|Seals|
>|**Range**|30 ft.|
>|**Target**|1 Ally or Enemy|
>|**Resolve**|Contested (Enemy only)|
>|**Duration**|Upkeep|
>|**Upkeep**|1 MP|
The caster brands a creature with a Seal of Body. If the target is a willing ally, they gain a bonus to damage dealt equal to the caster's [Spirit](Spirit.md) for as long as this spell is maintained. If the target is an unwilling enemy, the caster and target make a Contested Check - the caster uses [Grace](Grace.md), [Prowess](Prowess.md) or [Vigor](Vigor.md), and the target uses [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins, the enemy instead suffers a penalty to damage dealt equal to the caster's Spirit for as long as this spell is maintained.
- **Spell Ascension** – For each point of Ascension, increase the ally's bonus or the enemy's penalty by I.
## <font color="#5218fa">**Indigo**</font>
**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)*
**Color Effect** – The caster may sacrifice their own movement, treating their [Movement Rating](Movement%20Rating.md) as 0 until the start of their next turn. If they do, this seal's effect lingers for a number of rounds equal to the caster's Spirit after this spell ends.
## <font color="#0000ff">**Blue**</font>
**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)*
**Color Effect** – This seal's reach widens. It may affect a second creature (ally or enemy) within range simultaneously, sharing the same effect.
## <font color="#008000">**Green**</font>
**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)*
**Color Effect** – The sealed body synchronizes with the vigor of growing things. If an ally, they gain [Resistance](Resistance.md) to the [Prone](Prone.md) [Affliction](Affliction.md). If an enemy, the ground stirs beneath them, and they are also afflicted with Tier I [Prone](Prone.md).
## <font color="#ffff00">**Yellow**</font>
**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)*
**Color Effect** – The caster may choose to change their initiative to go after the sealed creature whenever initiative is rolled each round.
## <font color="#ffa500">**Orange**</font>
**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md), [Empower](Empower.md)*
**Color Effect** – If the sealed creature is an ally, the damage die of their weapons is increased by one step. If the sealed creature is an enemy, the damage die of their weapons is lowered by one step.
## <font color="#ff0000">**Red**</font>
**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)*
**Color Effect** – If the sealed creature is an ally, they gain [Resistance](Resistance.md) to damage with the [Mundane](Verum/Continents/Corvanis/Character%20Creation/Roles/Mundane/Mundane.md) Keyword. If the sealed creature is an enemy, they gain [Vulnerability](Vulnerable.md) to damage with the Mundane Keyword.
## <font color="#ee82ee">**Violet**</font>
**Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md), [Economy](Economy.md)*
**Color Effect** – The caster may instead have this seal unmake a memory. A sealed ally forgets the last hit they took, healing Hit Points equal to that damage. A sealed enemy's body forgets to defend against a blow already struck, taking the last instance of damage they took again.