**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)** # Seal of Mind <small>(3rd)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Seals](Seals%20Sphere.md), [Imbue](Imbue.md), [Afflict](Afflict.md)*| >|**Spherum**|Seals| >|**Range**|30 ft.| >|**Target**|1 Ally or Enemy| >|**Resolve**|Contested (Enemy only)| >|**Duration**|Upkeep| >|**Upkeep**|1 MP| The caster brands a creature with a Seal of Mind. If the target is a willing ally, they gain a bonus to [Cunning](Cunning.md), [Guile](Guile.md) or [Presence](Presence.md) checks equal to the caster's [Spirit](Spirit.md) for as long as this spell is maintained. If the target is an unwilling enemy, the caster and target make a Contested Check - the caster uses [Cunning](Cunning.md), [Guile](Guile.md) or [Presence](Presence.md), and the target uses [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins, the enemy instead suffers a penalty to Cunning, Guile or Presence checks equal to the caster's Spirit for as long as this spell is maintained. - **Spell Ascension** – For each point of Ascension, increase the ally's bonus or the enemy's penalty by I. ## <font color="#5218fa">**Indigo**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* **Color Effect** – The caster may sacrifice their own clarity, taking the same penalty this seal applies until the start of their next turn. If they do, this seal's effect lingers for a number of rounds equal to the caster's [Spirit](Spirit.md) after this spell ends. ## <font color="#0000ff">**Blue**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* **Color Effect** – This seal's reach widens. It may affect a second creature (ally or enemy) within range simultaneously, sharing the same effect. ## <font color="#008000">**Green**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* **Color Effect** – The sealed mind synchronizes with primal instinct. If an ally, they gain a bonus to Perception and Survival checks equal to the caster's [Spirit](Spirit.md). If an enemy, their higher thought is overtaken by animal panic, and they are also afflicted with Tier I [Prone](Prone.md). ## <font color="#ffff00">**Yellow**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)* **Color Effect** – The caster may choose to change their initiative to go after the sealed creature whenever initiative is rolled each round. ## <font color="#ffa500">**Orange**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md), [Imbue](Imbue.md)* **Color Effect** – If the sealed creature is an ally, they may lose all of their current [Courage](Courage.md). If they do, they are imbued with [Keen](Keen.md), the Tier of which is equal to the amount of Courage lost. If the sealed creature is an enemy, they lose all of their current [Cowardice](Cowardice.md). If they do, they are imbued with [Keen](Keen.md), the Tier of which is equal to the amount of Cowardice lost. ## <font color="#ff0000">**Red**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* **Color Effect** – If the sealed creature is an ally, they gain [Resistance](Resistance.md) to effects that would afflict them. If the sealed creature is an enemy, they suffer a penalty equal to the caster's [Spirit](Spirit.md) to contested rolls made to resist afflictions. ## <font color="#ee82ee">**Violet**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)* **Color Effect** – The caster may instead have this seal unmake an ability entirely. A sealed ally incurs Tier III [Sealed](Sealed.md)/[Locked](Locked.md), selecting one ability of their own choice - that ability cannot be used by any creature within 30 ft. while sealed this way. A sealed enemy incurs Tier IV [Sealed](Sealed.md)/[Locked](Locked.md) instead, with the caster selecting one ability or resource of the enemy's to seal in the same way.