**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)** # Seal of Spirit <small>(3rd)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Seals](Seals%20Sphere.md), [Imbue](Imbue.md), [Afflict](Afflict.md)*| >|**Spherum**|Seals| >|**Range**|30 ft.| >|**Target**|1 Ally or Enemy| >|**Resolve**|Contested (Enemy only)| >|**Duration**|Upkeep| >|**Upkeep**|1 MP| The caster brands a creature with a Seal of Spirit. If the target is a willing ally, all [Courage](Courage.md) they gain is increased by 1 for as long as this spell is maintained. If the target is an unwilling enemy, the caster and target make a Contested Check - the caster uses [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md), the target uses [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins, all [Cowardice](Cowardice.md) the enemy gains is instead increased by 1 for as long as this spell is maintained. - **Spell Ascension** – For each point of Ascension, increase this bonus by 1. ## <font color="#5218fa">**Indigo**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* **Color Effect** – The caster may sacrifice all of their current [Courage](Courage.md). If they do, this seal's effect lingers for a number of rounds equal to the caster's Spirit after this spell ends. ## <font color="#0000ff">**Blue**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* **Color Effect** – This seal's reach widens. It may affect a second creature (ally or enemy) within range simultaneously, sharing the same effect. ## <font color="#008000">**Green**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* **Color Effect** – The sealed spirit draws on the wild's fury. If an ally, they gain a bonus to Nature and Survival checks equal to the caster's [Spirit](Spirit.md). If an enemy, storm-charged air crackles around them, and they are also afflicted with Tier I [Numbed](Numbed.md). ## <font color="#ffff00">**Yellow**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)* **Color Effect** – The caster may choose to change their initiative to go after the sealed creature whenever initiative is rolled each round. ## <font color="#ffa500">**Orange**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md), [Imbue](Imbue.md)* **Color Effect** – If the sealed creature is an enemy, they are also afflicted with Tier III [Distracted](Distracted.md)/[Compulsed](Compulsed.md), unable to use those Action Points to take actions with the [Reaction](Prism/Glossary/Keywords/Typing%20Effects/Reaction.md) Keyword. If an ally, they may instead force an adjacent enemy to suffer the same [Affliction](Affliction.md), once per round. ## <font color="#ff0000">**Red**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)* **Color Effect** – Whenever the sealed ally gains [Courage](Courage.md), an ally within 10 ft. also gains 1 Courage. ## <font color="#ee82ee">**Violet**</font> **Keywords** - *[Seals](Seals%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md), [Imbue](Imbue.md)* **Color Effect** – The caster may instead have this seal unmake a memory of dread. A sealed ally immediately ends one [Frightened](Frightened.md)/[Horror](Horror.md) [Affliction](Affliction.md) currently on them. A sealed enemy is instead afflicted with Tier IV [Blind](Blind.md), as their senses are overwhelmed by dread.