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# Drain Vitality <small>(3rd)</small>
>[!infobox]
>| <!-- --> | <!-- --> |
>|-----------------|:-:|
>|**Keywords**|*[Thanomancy](Thanomancy%20Sphere.md), [Attack](Attack.md), [Harm](Harm.md), [Heal](Heal.md)*|
>|**Spherum**|Thanomancy|
>|**Range**|30 ft.|
>|**Target**|1 Enemy|
>|**Resolve**|Attack|
>|**Duration**|Instantaneous|
>|**Upkeep**|None|
The caster makes a spell attack against a target in range, siphoning their life force directly. If the attack hits, it deals 2d8 Necrotic damage and the caster heals Hit Points equal to the full damage dealt.
- **Spell Ascension** – For each point of Ascension, increase the base damage by 1d8.
## <font color="#5218fa">**Indigo**</font>
**Keywords** - *[Thanomancy](Thanomancy%20Sphere.md), [Afflict](Afflict.md), [Attack](Attack.md), [Harm](Harm.md), [Heal](Heal.md)*
**Color Effect** – The caster may sacrifice Hit Points equal to their [Spirit](Spirit.md) before this attack resolves. If they do, the target is also afflicted with [Bleed](Bleed.md)/[Seep](Seep.md), the Tier of which is equal to half the caster's Spirit rounded down, as their vitality continues to drain after the strike.
## <font color="#0000ff">**Blue**</font>
**Keywords** - *[Thanomancy](Thanomancy%20Sphere.md), [Attack](Attack.md), [Area](Area.md), [Harm](Harm.md), [Heal](Heal.md)*
**Color Effect** – This attack may instead target every enemy within 10 ft. of the original target, siphoning life from all of them at once, though the caster only heals from the single highest instance of damage dealt.
## <font color="#008000">**Green**</font>
**Keywords** - *[Thanomancy](Thanomancy%20Sphere.md), [Attack](Attack.md), [Harm](Harm.md), [Heal](Heal.md)*
**Color Effect** – The wound blooms with sudden growth. If this attack hits, an ally within 10 ft. of the target also heals Hit Points equal to half the damage dealt, and the ground there becomes overgrown, difficult terrain for enemies until the end of the encounter.
## <font color="#ffff00">**Yellow**</font>
**Keywords** - *[Thanomancy](Thanomancy%20Sphere.md), [Attack](Attack.md), [Economy](Economy.md), [Harm](Harm.md), [Heal](Heal.md)*
**Color Effect** – If this attack hits, the target's [Initiative](Initiative.md) for their next turn is treated as the lowest in the encounter, as causation catches up to them all at once.
## <font color="#ffa500">**Orange**</font>
**Keywords** - *[Thanomancy](Thanomancy%20Sphere.md), [Attack](Attack.md), [Harm](Harm.md), [Empower](Empower.md)*
**Color Effect** – This spell does not heal the caster. Instead, they gain Temporary Hit Points equal to the amount this spell would have healed them.
## <font color="#ff0000">**Red**</font>
**Keywords** - *[Thanomancy](Thanomancy%20Sphere.md), [Attack](Attack.md), [Empower](Empower.md), [Harm](Harm.md), [Heal](Heal.md)*
**Color Effect** – The caster may instead grant the healing from this spell to an ally within 30 ft. If they do, the caster or that ally learns an ability that [Combat Acumen](Combat%20Acumen%20(Soldier).md) would reveal about the target, as insight passes through the drained life force.
## <font color="#ee82ee">**Violet**</font>
**Keywords** - *[Thanomancy](Thanomancy%20Sphere.md), [Attack](Attack.md), [Economy](Economy.md), [Harm](Harm.md), [Heal](Heal.md)*
**Color Effect** – If this attack defeats the target, this spell's Mana Cost is refunded.