<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Armory](Armory%20(Corvanis).md) / [Crafting](Crafting%20(Corvanis).md)** # Alchemy To craft alchemical elixirs, potions, and oils you require an [Alchemist Kit](Corvanis%20Alchemist%20Kit.md) and the [Alchemist](Alchemist%20(C).md) Feat. In addition, you must provide the alchemical stocks and the cost in gold to craft to create an alchemical item. >[!recite|no-i]- <font color="#8555d5"><font size="+1">Reagents</font></font> >|Name|Price|Weight| >|:-:|:-:|:-:| >|**Alchemical Stock**|10 gp (?) |0.1 lb| <center>The following are a list of crafted potions throughout the Corvanis Arc:</center> >[!recite|no-i]- <font color="#8555d5"><font size="+1">Bombs</font></font> > >| Name | Range | Damage | Effects | Market Value | Stocks Required to Craft | Gold Cost to Craft | |:----------------------------------------------------- |:---------------------------------:|:--------------------:|:------------------------------------------------------------------------------------------------------------------------:|:------------:|:------------------------:|:------------------:| | **[Angel Breaker Grenade](Angel%20Breaker%20Grenade.md)** | 120 ft. Range (20 ft. Radius) | 4d12 Necrotic damage | Targets affected cannot heal for 1 Round. | 600 gp | 15 | 300 gp | | **[Bomb of Arcane Blast](Bomb%20of%20Arcane%20Blast.md)** | 30 / 60 ft. Range (10 ft. Radius) | 4d6 Force damage | DC 14 DEX Save for half. | 300 gp | 8 | 150 gp | | **[Bomb of Bursting](Bomb%20of%20Bursting.md)** | 30 / 60 ft. Range (10 ft. Radius) | 1d6 Force damage | DC 14 STR save for no damage. If the target fails, they are knocked Prone. *(Huge creatures and above ignore the Prone)* | 400 gp | 8 | 200 gp | | **[Bomb of Harrowfire](Bomb%20of%20Harrowfire.md)** | 30 / 60 ft. Range (20 ft. Radius) | 2d6 Fire damage | DC 14 DEX save for half. The affected remains on fire, doing the same damage for 1 minute. | 300 gp | 8 | 150 gp | | **[Bomb of Ichor](Bomb%20of%20Ichor.md)** | 30 / 60 ft. Range (20 ft. Radius) | 6d6 Acid damage | DC 16 DEX save for half. A creature damaged by this effect takes the damage again at the start of their next turn. | 1500 gp | 15 | 750 gp | | **[Bomb of Shatterglass](Bomb%20of%20Shatterglass.md)** | 30 / 60 ft. Range (15 ft. Radius) | 2d6 Bleed damage | DC 14 DEX save to avoid. | 700 gp | 10 | 350 gp | >[!recite|no-i]- <font color="#8555d5"><font size="+1">Elixirs</font></font> > >| Name | Effects | Market Value | Stocks Required to Craft | Gold Cost to Craft | |:--------------------------------------------------- |:---------------------------------------------------------------------------------------------------------------------------------------------:|:------------:|:------------------------:|:------------------:| | **[Elixir of Absolution](Elixir%20of%20Absolution.md)** | Grants the imbiber redemption and atonement for any broken tenets, oaths or other forms of promise. | 3000 gp | 25 | 1500 gp | | **[Elixir of Faith](Elixir%20of%20Faith.md)** | Makes the imbiber Immune to damage for 3 rounds. | 4000 gp | 25 | 2000 gp | | **[Elixir of Life](Elixir%20of%20Life.md)** | When this potion is imbibed, it imbues the drinker and everyone within 30 ft. with the [Revivify](Revivify.md) spell. | 4000 gp | 30 | 2000 gp | | **[Elixir of Truth](Elixir%20of%20Truth.md)** | Grants the imbiber an aura of truth as per the [Zone of Truth](Zone%20of%20Truth.md) Spell. This is an Absolute effect, and lasts for 1 Hour. | 3600 gp | 25 | 1800 gp | >[!recite|no-i]- <font color="#8555d5"><font size="+1">Oils</font></font> > >| Name | Effects | Market Value | Stocks Required to Craft | Gold Cost to Craft | |:-------------------------------------------------------------------------------------------- |:-------------------------------------------------------------------------------------------------------------------------------------:|:------------:|:------------------------:|:------------------:| | **[Oil of Anointment](Oil%20of%20Anointment.md)** | Grants the [Anointed](Anointed.md) Property. | 400g | 3 | 200g | | **[Oil of Filth](Oil%20of%20Filth.md)** | Grants the [Profane](Profane.md) Property. | 400g | 3 | 200g | | **[Oil of Refinement](Oil%20of%20Refinement.md)** | Is used to refine materials to an improved form. | 1000g | 8 | 500g | | **[Oil of Shadows](Oil%20of%20Shadows.md)** | Grants the [Concealed (C)](Concealed%20(C).md) Property. | 600g | 3 | 300g | | **[Oil of Sharpness](Oil%20of%20Sharpness.md)** | Increases weapon damage by 2. | 1000g | 8 | 500g | | **[Oil of Sunlight](Oil%20of%20Sunlight.md)** | Produces a [Daylight](Daylight.md) effect in a 30 ft. area for 1 minute. | 600g | 4 | 300g | | **[Oil of Wrath](Oil%20of%20Wrath.md)** | Adds 1d6 Fire damage for 1 minute. | 400g | 4 | 200g | >[!recite|no-i]- <font color="#8555d5"><font size="+1">Potions</font></font> > | Name | Effects | Market Value | Stocks Required to Craft | Gold Cost to Craft | |:--------------------------------------------------- |:--------------------------------------------------------------------------:|:------------:|:------------------------:|:------------------:| | **[Potion of Dwarfkind](Potion%20of%20Dwarfkind.md)** | Grants a +2 to Constitution and Wisdom. Counts as a Dwarf. Lasts 1 Hour. | 2000g | 10 | 1000g | | **[Potion of Elfkind](Potion%20of%20Elfkind.md)** | Grants a +2 to Dexterity and Intelligence. Counts as a Elf. Lasts 1 Hour. | 2000g | 10 | 1000g | | **[Potion of Kinderkind](Potion%20of%20Kinderkind.md)** | Grants a +2 to Dexterity and Charisma. Counts as a Halfling. Lasts 1 Hour. | 2000g | 10 | 1000g | | **[Potion of Orckind](Potion%20of%20Orckind.md)** | Grants a +2 to Strength and Charisma. Counts as a Orc. Lasts 1 Hour. | 2000g | 10 | 1000g | | **[Potion of Fly](Potion%20of%20Fly.md)** | Grants the [Fly](Fly.md) condition for 1 Hour. | 1500g | 10 | 750g | | **[Potion of Speed](Potion%20of%20Speed.md)** | Grants the [Haste](Haste%20(C).md) condition for 1 Minute (no lethargy). | 1500g | 10 | 750g | | **[Potion of Treantskin](Potion%20of%20Treantskin.md)** | Grants the Base [Barkskin](Barkskin.md) Spell (no concentration). | 1500g | 10 | 750g | >[!recite|no-i]- <font color="#8555d5"><font size="+1">Tinctures</font></font> >*<center>Tinctures must be created in combat and can only be used in combat.</center>* > | Name | Effects | Stocks Required to Craft | |:------------------------------------------------------------- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:|:------------------------:| | **[Tincture of Intensity](Tincture%20of%20Intensity.md)** | When applied to a creature, that creature gains the Intensity state. It counts its Exposure as 5 points higher for the purposes of game mechanics which are governed by your exposure, except to determine Apotheosis. This lasts for 3 Rounds. | 5 | | **[Tincture of Might](Tincture%20of%20Might.md)** | When applied to a creature, that creature has 21 Strength. This lasts for 3 rounds. | 5 | | **[Tincture of Nulling](Tincture%20of%20Nulling.md)** | When applied to a creature, that creature must make a DC 15 Dexterity Saving Throw. If they fail, the creature has an alchemical effect of the user's choice removed from the target. | 5 | | **[Tincture of Terror](Tincture%20of%20Terror.md)** | When applied to a creature, that creature gains a 30 ft. Fear aura. All creatures that enter or start their turn in this aura must make a DC 15 Wisdom Saving Throw. If they fail, they gain the [Frightened](Frightened%20(C).md) condition for as long as they are in it. This fear aura lasts for 3 rounds. | 5 | | **[Tincture of the Maiden](Tincture%20of%20the%20Maiden.md)** | When applied to a creature, that creature heals half of its missing Hit Points. A creature cannot benefit from this tincture more then once per combat. | 5 | | **[Tincture of the Myrmidon](Tincture%20of%20the%20Myrmidon.md)** | When applied to a creature, that creature grants weapons it wields the [Deadly](Verum/Continents/Corvanis/Armory/Items/Definitions/Weapon%20Properties/Deadly.md) Property. This lasts for 3 rounds. | 5 |