<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Armory](Armory%20(Corvanis).md) / [Crafting](Crafting%20(Corvanis).md) / Crafted Items** # Sundered Armistice > [!infobox|right] > # Basic Information >|<!-- -->|<!-- -->| >|:--|:-:| >|**Crafter**|[Raquel](Raquel.md)| >|**Type**|Simple Melee Weapon [(Dagger)](Dagger%20(C).md)| >| **Tier** | 1 | >|**Properties**|[Finesse](Finesse%20(Corvanis).md), [Impale (Corvanis)](Impale%20(Corvanis).md), [Light](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Light.md), [Thrown (Corvanis)](Thrown%20(Corvanis).md) (20 / 60 ft.)| >|**Damage**| **1d4** Piercing| >|**Value**|? gp| >|**Weight**|1 lbs| The **Sundered Armistice** is a Tier 1 Masterwork [Dagger](Dagger%20(C).md), and is the same one that [Fabio Hassade](Verum/Continents/Corvanis/Campaigns/Completed%20Campaigns/Ancients%20and%20Ages/Fabio%20Hassade.md) had since the start of his adventure. While improved slightly, it remains forever the same. <br> ### Trick : **[Twist the Blade](Twist%20the%20Blade.md)** Bleed damage dealt by this weapon is increased by your proficiency modifier if the target has no armor or shield (or a rating of 0 for each). <br> ### Mastery : **[Heart Seeker](Heart%20Seeker.md)** Whenever you would critically hit with this weapon, the extra critical damage is dealt as bleed damage. <br> >[!recite|no-i]- [A Memory in Time](Verum/Continents/Corvanis/Campaigns/Completed%20Campaigns/The%20Forgotten%20City/Former%20Members/Fabio%20Hassade.md) >_"A young [Fool](Permaneo%20Dusk.md) was the first >to be lost among the damned. >He left the Haven of his faith >and paid the Tax of his innocence._ ><br> >_His Fire within burned out, >and his being naught but Blood amongst ruins. >But sometimes one can still hear his Call, >one, Last, time."_