<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Armory](Armory%20(Corvanis).md) / [Crafting](Crafting%20(Corvanis).md) / [Smithing](Smithing%20(Corvanis).md)** # Enchantments Enchanting requires a [Masterwork](Smithing%20(Corvanis).md) piece of equipment of sufficient Tier to enchant. Enchanting a piece of equipment makes it Magical, and requires Constant [Exposure](Exposure.md) to benefit from its Magical properties. Multiple enchantments can be placed upon an item, but all of the enchantments have to be applied at the same time, making stacking additional enchantments later usually impossible. In addition, the player character must have knowledge of these enchantments if they are the ones applying them, or find an enchanter that does. Therefore, they must usually be discovered throughout the character's adventure in order to apply. <br> ### Armor and Shield Enchantments <br> >[!recite|no-i]+ ###### <font color="#8555d5"><font size="+1">Identified Enchantments</font></font> > | **Name** | **Properties** | |:------------------------------------------------------------------------------------------------------ |:---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:| | [Blinding](Blinding%20(Corvanis).md) | Creatures must make a DC 15 **Wisdom** Saving Throw or become [Blinded](Blinded%20(C).md) for 1 round. | | [Corsair](Corsair.md) | Provides a bonus to [Acrobatics](Acrobatics%20(C).md) checks. | | [Creeping](Creeping.md) | Removes the Armor Penalty to Stealth checks, and add the wearer's Proficiency modifier to [Stealth](Stealth%20(C).md). | | [Deathless](Deathless.md) | Grants Immunity to Energy Drain, Heal Prevention, and Death effects. | | [Locksmith](Locksmith.md) | Grants Disadvantage on [Sleight of Hand](Sleight%20of%20Hand%20(C).md) checks made against the wearer. <br> <br>In addition, this armor may act as a set of [Thieves' Tools](Corvanis%20Thieves'%20Tools.md), allowing you to make checks without the kit equipped. | | [Mind Buttressing](Mind%20Buttressing.md) | Provides a +2 to Mental Saving Throws. | | [Ramming](Ramming.md) | Whenever you forcefully move an enemy (such as with a Shove), you may add your current [AR](Rating.md) to the roll. You increase the distance the target is moved by 5 ft. per Proficiency Bonus you possess. | | [Seaborne](Seaborne.md) | Grants the wearer a Swim speed equal to Movement speed, and ignores penalties of fighting in water.| | [Shadow](Shadow.md) | The wearer benefits from the [Blur](Blur.md) spell when standing in light. | | [Shadow Blending](Shadow%20Blending.md) | Whenever you would use an effect that requires Shadows in dim light, you gain Advantage on your next d20 roll. | | [Shadow, Greater](Shadow,%20Greater.md) | Grants both the [Shadow](Shadow.md) and [Shadow, Improved](Shadow,%20Improved.md) Properties.<br> <br>In addition, the wearer cannot roll below a 10 on [Stealth](Stealth%20(C).md). | | [Shadow, Improved](Shadow,%20Improved.md) | Grants Advantage to Stealth checks in dim light. | | [Slick](Slick.md) | Grants Advantage on Grapple checks. | | [Spellsink](Spellsink.md) | If the wearer casts a spell, they do not gain [Exposure](Exposure.md). | | [Spirit-Bonded](Spirit-Bonded.md) | Grants Resistance to Psychic damage, and bonuses against incorporeal creatures. | | [Terrain-Striding](Terrain-Striding.md) | The wearer is Immune to terrain effects from natural sources. <br> <br>In addition, they gain a Climb and Swim speed equal to their current Movement speed. | | [Titanic](Titanic.md) | The armor becomes oversized. The wearer become Immune to Trample and Swallow Whole.<br> <br> In addition, once per Long Rest, this armor can [Enlarge](Enlarge-Reduce.md) the wearer. | | [Undead Controlling](Undead%20Controlling.md) | If the wearer possess a spell or Feature that allows you to control undead, this armor increases the CR threshold of those undead by an amount equal to the [AR](Rating.md) of this armor. | | [Volcanic](Volcanic.md) | This Property only applies to Heavy armor. Whenever this creature would be Critically Hit, it erupts in fire, dealing 3d6 Fire damage to all adjacent creatures. <br> <br> In addition, this creature gains Immunity to Fire damage. | | [Vouchsafing](Vouchsafing.md) | Removes the Advantage enemies have on Attack rolls against you when in compromising conditions, like [Prone](Prone%20(C).md) or [Restrained](Restrained.md). | <br> >[!recite|no-i]- ###### <font color="#8555d5"><font size="+1">Unidentified Enchantments</font></font> >>[!Columns| 2 no-t n-th] >> | <!-- --> | <!-- --> | |:------------------------- |:--------------:| | **<center>Name</center>** | **Properties** | | **Adamant** | ? | | **Adhesive** | ? | | **Advancing** | ? | | **Amorphous** | ? | | **Animated** | ? | | **Arrow Catching** | ? | | **Arrow Deflection** | ? | | **Arrow-Collecting** | ? | | **Assiduous** | ? | | **Bashing** | ? | | **Bastion** | ? | | **Benevolent** | ? | | **Billowing** | ? | | **Bitter** | ? | | **Bloodthirsty** | ? | | **Bolstering** | ? | | **Brawling** | ? | | **Buoyant** | ? | | **Calming** | ? | | **Champion** | ? | | **Channeling** | ? | | **Clangorous** | ? | | **Cocooning** | ? | | **Comfort** | ? | | **Crusading** | ? | | **Cushioned** | ? | | **Dastard** | ? | | **Deceiving** | ? | | **Defiant** | ? | | **Delving** | ? | | **Determination** | ? | | **Dread Wing** | ? | | **Energy Flux** | ? | | **Etherealness** | ? | | **Evolving** | ? | | **Expeditious** | ? | | **Folding** | ? | | **Fortification** | ? | | **Grinding** | ? | | **Harmonizing** | ? | | **Heraldic** | ? | | **Hosteling** | ? | | **Impervious** | ? | >> >>| <!-- --> | <!-- --> | |:------------------------- |:--------------:| | **<center>Name</center>** | **Properties** | | **Invulnerability** | ? | | **Jarring** | ? | | **Jawbreaker** | ? | | **Jousting** | ? | | **Martyring** | ? | | **Mastering** | ? | | **Mental Focus** | ? | | **Merging** | ? | | **Mirrored** | ? | | **Phantasmal** | ? | | **Phase Lurching** | ? | | **Poison-Resistant** | ? | | **Poisoning** | ? | | **Putrid** | ? | | **Radiant** | ? | | **Radiant Flight** | ? | | **Rallying** | ? | | **Rampaging** | ? | | **Rebounding** | ? | | **Reflecting** | ? | | **Restful** | ? | | **Righteous** | ? | | **Sensing** | ? | | **Singing** | ? | | **Slick, Greater** | ? | | **Slick, Improved** | ? | | **Spell Dodging** | ? | | **Spell Resistance** | ? | | **Spell Storing** | ? | | **Spellrending** | ? | | **Spiteful** | ? | | **Stanching** | ? | | **Trackless** | ? | | **Unbound** | ? | | **Unbowed** | ? | | **Unrighteous** | ? | | **Venom-Eating** | ? | | **Vigilant** | ? | | **Warding** | ? | | **Wild** | ? | | **Withstanding** | ? | | **Wyrmsbreath** | ? | <br> ### Weapon Enchantments <br> >[!recite|no-i]+ ###### <font color="#8555d5"><font size="+1">Identified Enchantments</font></font> > | **Name** | **Properties** | |:------------------------------------------------------------------------------------------------------ |:---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:| | [Balanced](Balanced.md) | You may add the Enhancement of this weapon to your Armor Class.| | [Blinding](Blinding%20(Corvanis).md) | Creatures must make a DC 15 **Wisdom** Saving Throw or become [Blinded](Blinded%20(C).md) for 1 round. | | [Bloodsong](Bloodsong.md) | Whenever an enemy would take Bleed damage, Bloodsong gains a point of Chord. Whenever Chord reaches 10 or more, the wielder may activate a [Bard Song](Song%20Selection.md) they know of as an action.<br> <br> The wielder must be capable of using [Bard Song](Song%20Selection.md) through a Class Feature.| | [Dispelling](Dispelling.md) | Once per round, when this weapon deals damage, you may make a free [Dispel Magic](Dispel%20Magic.md) attempt using the wielder's attack statistics. | | [Dispelling Burst](Dispelling%20Burst.md) | This functions as the [Dispelling](Dispelling.md) Property, but if you Critically Hit, it attempts to dispel and ignores the once per round limitation. | | [Flamboyant](Flamboyant.md) | Whenever you use [Bardic Inspiration](Inspiration.md), you gain a bonus to damage for your next attack equal to half of the [Bardic Inspiration](Inspiration.md) bonus granted. | | [Ghostflame](Ghostflame.md) | This weapon hits and deals full damage against incorporeal creatures as if they were corporeal.| | [Glorious](Glorious.md) | This weapon’s Enhancement bonus is added to Glory at the start of the fight. | | [Grayflame](Grayflame.md) | A damage-rider based on faith fire. Its intensity is dependent upon your dedication to your deity. | | [Guardian](Guardian.md) | This weapon’s Enhancement bonus is added to Saving Throws. | | [Injecting](Injecting.md) | You may inject any consumable into yourself or your enemy. This Property may only store one consumable at a time. | | [Invigorating](Invigorating.md) | Whenever this creature defeats an enemy, they are healed for twice the defeated creature's Character Level. | | [Keen](Keen%20(Corvanis).md) | This weapon gains a +3 to its Critical Threshold. | | [Ki Focus](Ki%20Focus.md) | Whenever this weapon strikes an enemy and deal damage, the wielder gains 1 additional [Ki](Ki.md). | | [Ki Intensifying](Ki%20Intensifying.md) | Whenever the wielder would use a [Ki](Ki.md) ability, they may attack with this weapon as a triggered action. This may only apply once per round. | | [Malevolent](Malevolent.md) | Grants a bonus to attack and damage.<br> <br>In addition, deals additional damage to incapacitated enemies or enemies that have suffered action economy denial.<br> <br>This Property requires an Evil Alignment to use. | | [Penetrating](Penetrating.md) | This Property increases the benefits of Natural weapon Properties ([Cut](Cut.md), [Hack](Hack.md), [Crush](Crush.md)) by 4 additional points. <br> <br> In addition, if it is placed on an Implement, it allows the [Crush](Crush.md) Property to be applied against magical armor using the wielder's casting modifier as the bonus. | | [Phase Locking](Phase%20Locking.md) | If this weapon deals damage, then the target cannot Teleport for 1 round. | | [Shattering](Shattering.md) | All [AR](Rating.md) and [SR](Rating.md) sources may be affected by this weapon's attacks, and all AR and SR are treated as having the [Brittle](Brittle.md) Property.<br> <br> In addition, this ignores the [Plated](Plated.md) Property. | | [Speed](Speed.md) | The wielder gains the [Haste](Haste%20(C).md) effect while wielding this weapon. | | [Spell Siphon](Spell%20Siphon.md) | When this weapon deals damage to a creature with spell slots, the creature must make a Saving Throw. if they fail, then they lose spell slots, and the wielder gains them if they are capable of casting them. | | [Umbral](Verum/Continents/Corvanis/Glossary/Enchantments/Weapons/Umbral.md) |This weapon gains Advantage on damage rolls whenever the wielder attacks a creature while [Invisible](Invisible%20(C).md), or when an enemy cannot see them.| | [Vicious](Vicious.md) | When [Bleed](Bleed%20(C).md) from this weapon's attack is removed, only half is removed. | | [Vorpal](Vorpal.md) | This weapon always Critically Hits on a 20, bypassing even Absolute Immunity. Expanded Critical Thresholds gain the Absolute Property, ignoring Critical Immunity that is not absolute. <br> <br> In addition, Vorpal weapon damage is maximized on a Critical Hit. <br> <br> This weapon must be applied on a Cut or Hack weapon. | | [Weeping](Weeping.md) | Poisons the wielder applies to a weapon may be used a number of times equal to their Character Level. | <br> >[!recite|no-i]- ###### <font color="#8555d5"><font size="+1">Unidentified Enchantments</font></font> >>[!Columns| 2 no-t n-th] >> | <!-- --> | <!-- --> | |:------------------------- |:--------------:| | **<center>Name</center>** | **Properties** | | **Adaptive** | ? | | **Advancing** | ? | | **Agile** | ? | | **Allying** | ? | | **Ambushing** | ? | | **Anarchaic** | ? | | **Anchoring** | ? | | **Answering** | ? | | **Axiomatic** | ? | | **Bane** | ? | | **Beaming** | ? | | **Benevolent** | ? | | **Bewildering** | ? | | **Blood-Hunting** | ? | | **Brawling** | ? | | **Breaking** | ? | | **Brilliant Energy** | ? | | **Called** | ? | | **Compassionate** | ? | | **Concealed** | ? | | **Conductive** | ? | | **Confounding** | ? | | **Conserving** | ? | | **Countering** | ? | | **Courageous** | ? | | **Cruel** | ? | | **Culling** | ? | | **Cunning** | ? | | **Cyclonic** | ? | | **Dancing** | ? | | **Dazzling** | ? | | **Deadly** | ? | | **Debilitating** | ? | | **Deceptive** | ? | | **Defending** | ? | | **Defiant** | ? | | **Disruption** | ? | | **Distance** | ? | | **Distracting** | ? | | **Dueling** | ? | | **Endless Ammunition** | ? | | **Energy Flux** | ? | | **Energy Burst** | ? | | **Exclusionary** | ? | | **Exhausting** | ? | | **Fervent** | ? | | **Flying** | ? | | **Fortuitous** | ? | | **Furious** | ? | | **Furyborn** | ? | | **Glamered** | ? | | **Glitterwake** | ? | | **Gory** | ? | | **Grounding** | ? | | **Growing** | ? | | **Heart-Piercing** | ? | | **Heartseeker** | ? | | **Heretical** | ? | | **Holy** | ? | | **Huntsman** | ? | | **Igniting** | ? | | **Impact** | ? | >> >>| <!-- --> | <!-- --> | |:------------------------- |:--------------:| | **<center>Name</center>** | **Properties** | | **Inspired** | ? | | **Interfering** | ? | | **Jurist** | ? | | **Kinslayer** | ? | | **Lifesurge** | ? | | **Limning** | ? | | **Memory** | ? | | **Menacing** | ? | | **Merciful** | ? | | **Mighty Cleaving** | ? | | **Mimetic** | ? | | **Miserable** | ? | | **Negating** | ? | | **Neutralizing** | ? | | **Nimble Shot** | ? | | **Nullifying** | ? | | **Ominous** | ? | | **Patriotic** | ? | | **Peaceful** | ? | | **Planar Flux** | ? | | **Plummeting** | ? | | **Quaking** | ? | | **Quenching** | ? | | **Redeemed** | ? | | **Repositioning** | ? | | **Returning** | ? | | **Rusting** | ? | | **Sacred** | ? | | **Sapping** | ? | | **Second Chance** | ? | | **Shadowshooting** | ? | | **Sharding** | ? | | **Shock** | ? | | **Shocking Burst** | ? | | **Shrinking** | ? | | **Silencing** | ? | | **Skewering** | ? | | **Slithering** | ? | | **Smashing** | ? | | **Sneaky** | ? | | **Soul Trapping** | ? | | **Spell Hurling** | ? | | **Spell Stealing** | ? | | **Spell Storing** | ? | | **Spirit-hunting** | ? | | **Stalking** | ? | | **Sticky** | ? | | **Tailwind** | ? | | **Thawing** | ? | | **Throwing** | ? | | **Thundering** | ? | | **Training** | ? | | **Treasonous** | ? | | **Truthful** | ? | | **Underwater** | ? | | **Unholy** | ? | | **Unseen** | ? | | **Valiant** | ? | | **Vampiric** | ? | | **Vampiric, Greater** | ? | | **Veering** | ? |