<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Armory](Armory%20(Corvanis).md) / [Crafting](Crafting%20(Corvanis).md)** >[!recite|no-i clean]- # <center><font size="-1">Quick Access Menu</font></center> >>[!column|2 center clean no-i nmg no-t] >>> [!info|no-t clean no-i nmg] >>> - [Masterwork Crafting](Smithing%20(Corvanis).md#Masterwork%20Crafting) >>> - [Metals & Crafting Materials](Smithing%20(Corvanis).md#Metals%20&%20Crafting%20Materials) >> >>> [!info|no-t clean no-i nmg] >>> - [Crafted Properties](Smithing%20(Corvanis).md#Crafted%20Properties) >>> - [Implement Crafting](Smithing%20(Corvanis).md#Implement%20Crafting) # Smithing A person needs a forge, and a [Smithing Kit](Corvanis%20Smithing%20Kit.md) in order to make weapons and armor. Smithing pairs very well with the [Stonecutters Kit](Corvanis%20Stonecutters%20Kit.md), which can craft gems that can be placed in [Armors](Armor%20(Corvanis).md) and [Weapons](Corvanis%20Weapons.md). These gems provide a Gem Enhancement to the item. (For more information on Gem Crafting, please see the [Gem Adornments](Gem%20Adornments%20(Corvanis).md) page.) Please note this is all not confirmed, except for what we have seen in game, and is subject to change. <br> --- # Masterwork Crafting Masterwork is a type of item that is immaculately crafted. Masterwork weapons and armors have multiple Tiers of Masterwork between T1 - T15. The item's Tier determines how many properties can be added to the base item. The skill of the smith and the workshop bonus help determine the item's crafted Tier. <br> ### Masterwork Crafting Costs Masterwork items cost the following to craft, in addition to half the base item cost in Gold: - Tier 1 - 50 - Tier 2 - 100 - Tier 3 - 200 - Tier 4 - 400 - Tier 5 - 800 - Tier 6 – 1,600 - Tier 7 – 3,200 - Tier 8 – 6,400 - Tier 9 – 12,800 - Tier 10 – 25,600 - Tier 11 – 51,200 - Tier 12 – 102,400 - Tier 13 – 204,800 - Tier 14 – 416,000 - Tier 15 – 832,000 <br> ### Masterwork Market Value Masterwork items have the following market value, in addition to base item cost in Gold: - Tier 1 - 100 - Tier 2 - 200 - Tier 3 - 400 - Tier 4 - 800 - Tier 5 - 1600 - Tier 6 – 3,200 - Tier 7 – 6,400 - Tier 8 – 12,800 - Tier 9 – 25,600 - Tier 10 – 51,200 - Tier 11 – 102,400 - Tier 12 – 204,800 - Tier 13 – 416,000 - Tier 14 – 832,000 - Tier 15 – 1,664,000 <br> ### Masterwork Ammunition Masterwork Ammunition comes in stacks of 5 when crafted or purchased. The cost is 5 Arrows/Bolts/Bullets/Darts x Tier Market Cost. >So, for example, Tier 2 [Fire Fluxed](Fire%20Fluxed.md) darts would have a market price of 200g for 5 darts. <br> --- # Implement Crafting Implements are used by casters as their casting focus and are used as a augment for their [Spells](Spells%20(Corvanis).md) they cast through it. However, implements are not required to cast spells. Available casting implements are orbs, rods, wands, spell scrolls, and [Conduit](Conduit.md) weapons. Crafting implements require the [Forge Implement](Forge%20Implement.md) [Feat](Feats.md), and implement masterwork augmentations may be applied through use of this feat. Casting implements do not count as occupying open hands for the purposes of some game mechanics. (Example: [Dueling](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/Weapons/Dueling.md) or [Mana Dance](Mana%20Dance.md) requirements). The [Wizard](Corvanis%20Wizard.md) subclasses augment each of the implements of orbs, rod and wand. > ### Orb >Orbs augment magic to deal with more defensive magic and supporting the party. The [Wizard](Corvanis%20Wizard.md) [Feat](Feats.md), [Implement Mastery (Orb Ponderer)](Implement%20Mastery.md) allows the orb properties to be applied to those who are excluded from the [Spell](Spells%20(Corvanis).md) cast. > >- **Base:** Needs to be made out of a [Brittle](Brittle.md) material. >- **Adornment:** Physical modifier you may add. If part of the Church of Mytheria, this must use one of the symbols of the [Church of Mytheria](Church%20of%20Mytheria.md) or be considered heresy. >- **Inscriptions:** At base are [Spells](Spells%20(Corvanis).md). These spells are not directly added, but augment what properties are added to the orb at the end of crafting. >- **Hard Enchantments:** Rituals you cast while crafting the item. These may be [Spells](Spells%20(Corvanis).md), [Songs](Song%20Selection.md), or Dances. > ### Rod > N/A > ### Wand > N/A --- # Metals & Crafting Materials The following metals and crafting materials are currently known to exist in [Corvanis](Corvanis.md). These are used in Smithing various different equipment, primarily [Armor](Armor%20(Corvanis).md), [Implements](Smithing%20(Corvanis).md#Implement) and [Weapons](Corvanis%20Weapons.md). <br> >[!recite|no-i]+ ###### <font color="#8555d5"><font size="+1">Identified Materials</font></font> > | **Name** | **Tier** | **Properties** | |:------------------------------------------------------------------------------------------- |:--------:|:-------------------------------------------------------------------------------------------------------------------------:| | [Iron](Iron.md) | 0-4 | Basic material. | | --- | --- | --- | | [Adamantine](Adamantine.md) | 5+ | Advanced material. | | [Ancient Bone](Ancient%20Bone.md) | 4 | Non-[Brittle](Brittle.md) bone with special Properties. | | [Basilisk Hide](Basilisk.md#Basilisk%20Hide%20(Tier%203)) | 3 | Resistance to petrification and poisons. | | [Blessed Bronze](Blessed%20Bronze.md) | 6 | Constant [Bless (C)](Bless%20(C).md) effect while worn or wielded. | | [Chimera](Chimera.md) | 3 | Magically enhanced materials. | |[Dark Sun Steel](Dark%20Sun%20Steel.md) |8| This rare steel acts as [Tempered](Tempered.md) steel and Resists Magic Damage.| | [Ebony](Ebony.md) | 2 | Gives fire mods to crafted item. | | [Electrum](Electrum.md) | ? | Metal used in crafting magic conductive weapons and [Implement Crafting](Smithing%20(Corvanis).md#Implement%20Crafting). | |[Flame Glass](Flame%20Glass.md) |?| Deals in Fire-based augments. | | [Infernal Steel](Infernal%20Steel.md) | 3 | Has 2 Constant [Exposure](Exposure.md) and the [Demonia](Demonia.md) Property. | | [Ironbark](Ironbark.md) | 2 | Reduces [Vigor](Vigor%20(Corvanis).md) requirement by 1. | | [Mithril](Mithril.md) | 4 | Light-weight metal that affects [Heft](Heft.md) and weight. | | [Obsidian](Obsidian.md) | 0 | Gives fire mods to crafted item, but grants it the [Brittle](Brittle.md) Property. | | [Quartz](Verum/Continents/Corvanis/Armory/Crafting/Smithing/Crafting%20Materials/Quartz.md) | 3 | Primarily deals with magic. | |[Quicksilver](Quicksilver.md)| 1-5 |Defeats illusions, forces shapeshifters to revert their forms, and is an axiomatic metal.| | [Silver Glass](Silver%20Glass.md) | 1 | [Brittle](Brittle.md) material primarily used in [Implement Crafting](Smithing%20(Corvanis).md#Implement%20Crafting). | |[Stained Glass](Stained%20Glass.md) | 3 |A Crafting Material dealing with [Exposure](Exposure.md) Management.| | [Steel](Steel.md) | 5+ | Advanced form of [Iron](Iron.md). | <br> >[!recite|no-i]- ###### <font color="#8555d5"><font size="+1">Unidentified Materials</font></font> >*<center>These materials must be found over the course of your adventure.</center>* >>[!Columns| 2 no-t n-th] >> | <!-- --> | <!-- --> | <!-- --> | |:----------------------------------------- |:--------:|:--------------:| | **<center>Name</center>** | **Tier** | **Properties** | | **Ancient Wood** | 4 | ? | | **Changeling Glass** | ? | ? | | **Essence of Influence (Charisma)** | ? | ? | | **Essence of Inspiration (Intelligence)** | ? | ? | | **Essence of Might (Strength)** | ? | ? | | **Essence of Reflection (Wisdom)** | ? | ? | | **Essence of Resilience (Constitution)** | ? | ? | | **Essence of Speed (Dexterity)** | ? | ? | | **Flux Powder** | ? | ? | | **Pure Mana Stone** | ? | ? | | **Solidified Screams** | ? | ? | | **Stolen Potential** | ? | ? | <br> --- # Crafted Properties The following Properties are able to be crafted into an item in its creation, so long as the smith has knowledge of the Property, and the item has sufficient Tiers for the Property. Due to this, only Masterwork items may normally have these Properties added to them in its creation. <br> ### Armor and Shields >[!recite|no-i]+ ###### <font color="#8555d5"><font size="+1">Common</font></font> > *These properties must be found over the course of your adventure.* > | Name | Tier | Properties | |:---------------------------------------------------------------------------------------------------------------------------------- |:----:|:--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:| | [Anointed](Anointed.md) | 1 | Provides defensive bonuses against Evil Aligned attacks. Whenever you would take damage from a Magical source, you reduce the damage taken by your [Rating](Rating.md). | | [Concealed](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/Armor%20and%20Shields/Concealed%20(Corvanis).md) | 1-3 | This armor can be concealed beneath clothing, and requires a Contested roll ([Perception](Perception%20(C).md) against [Stealth](Stealth%20(C).md)) to detect. | | [Engraved](Engraved.md) | 2 | Allows for imbuement with a [Gem Adornments](Gem%20Adornments%20(Corvanis).md). | | [Fire Fluxed](Fire%20Fluxed.md) | 2 | Grants the wearer Resistance to Fire damage. | | [Frost Fluxed](Frost%20Fluxed.md) | 2 | Grants the wearer Resistance to Cold damage. | | [Hollow](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/General/Hollow.md) | 1 | Allows the wearer to apply a charge of a Poison or Alchemical agent when the [Spiked](Spiked.md) Property of the item is triggered. | | [Padded](Padded.md) | 1 | Adds the [Comfortable](Comfortable.md) Property to the item. | | [Pouch](Pouch.md) | 2 | Increases carrying capacity by 20. | | [Profane](Profane.md) | 1 | Provides defensive bonuses against Good Aligned attacks. Whenever you would take damage from a Magical source, you reduce the damage taken by your [Rating](Rating.md). | | [Silvered](Silvered.md) | 2 | If you gained [Exposure](Exposure.md) during combat, at the end of combat, reduce your Exposure by 1. | | [Spiked](Spiked.md) | 2 | Attackers against the wearer take 1 [Bleed](Bleed%20(Corvanis).md) when attacking with an Unarmed Strike or with a weapon without [Reach](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Reach.md). | | [Thunder Fluxed](Thunder%20Fluxed.md) | 2 | Grants the wearer Resistance to Thunder damage. | | [Treated](Treated.md) | 2 | The wearer may add their armor’s current [AR](Rating.md) to their Constitution and Dexterity Saving Throws. <br> <br> This Property can be applied to [Light Armor](Light%20Armor%20(Corvanis).md) only. | | [Venom Fluxed](Venom%20Fluxed.md) | 2 | Grants the wearer Resistance to Poison damage. | | [Volt Fluxed](Volt%20Fluxed.md) | 2 | Resistance to Lightning damage. | >[!recite|no-i]+ ###### <font color="#8555d5"><font size="+1">Rare</font></font> > *These properties must be found over the course of your adventure.* > |Name| Tier |Properties| |:-:|:-:|:-:| |[Absolution](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/General/Absolution.md)|?|Whenever an enemy is healed within 30 ft., the wielder is healed for half the amount of Hit Points.| |[Alchemist Node](Alchemist%20Node.md)|?|The wearer gains the [Artificial Potency](Verum/Continents/Corvanis/Character%20Creation/Roles/Mundane/Role%20Features/Artificial%20Potency.md) Feature while wearing this armor.| |[Anarchaic](Anarchaic.md)|4|Whenever you would take damage from a magical source, you reduce the damage taken by your [Rating](Rating.md). <br> <br> In addition, you are Resistant to lawful creatures attempting to dispel chaotic effects on your person. <br> <br> This armor grants 2 x [AR](Rating.md) against lawful sources. | |[Armiger](Armiger.md)|?|Reduces the damage taken by Ranged attacks equal to the wearer's Proficiency Modifier while [Braced](Braced%20(Corvanis).md).| |[Axiomatic](Axiomatic.md)|4|Whenever you would take damage from a magical source, you reduce the damage taken by your [Rating](Rating.md). <br> <br> In addition, you are Resistant to chaotic creatures attempting to dispel lawful effects on your person. <br> <br> This armor grants 2 x [AR](Rating.md) against chaotic sources. | |[Brass](Brass.md)|2|This armor or shield gains a +1 to AC when fighting against the [Brass Baron's](The%20Brass%20Baron.md) political enemies.| |[Chained](Chained.md)|3|This Property grants you Advantage on checks against forced movement and restrained effects.| |[Contrition's Touch](Contrition's%20Touch.md)|?|Whenever this creature would receive healing, they receive it as Temporary Hit Points instead. This is only for [Exposure](Exposure.md)-granting healing sources.| |[Fading Veil](Fading%20Veil.md)|? |This creature may move half of its Movement speed after a successful Stealth check.| |[Fitted Banner](Fitted%20Banner.md)|?|Allows the wearer to get all the effects of a battle banner without holding it. <br> <br> This Property of Gliean-origin can be applied to [Medium Armor](Medium%20Armor%20(Corvanis).md) only.| |[Flowing](Flowing%20(Corvanis).md)|?|Reduces [Exposure](Exposure.md) gain by 1.| |[Foci (1st)](Foci%20(1st).md)|5|This reduces the cost of [Exposure](Exposure.md) gained when casting 1st-Level spells.| |[Foci (2nd)](Foci%20(2nd).md)|6|This reduces the cost of [Exposure](Exposure.md) gained when casting 2nd-Level spells.| |[Frozen](Frozen.md) | 6 |This armor is treated as [Tempered](Tempered.md), and grants the wearer Immunity to Cold damage. However, it is also bestows Vulnerability to Fire damage.| |[Glory Bound](Glory%20Bound.md)|6|The wearer may grant Advantage to an Attack roll or Saving Throw as a Triggered Action once per Long Rest.<br> <br> If you have the [Glory](Verum/Continents/Corvanis/Character%20Creation/Classes/Fighter/Features/Glory.md) Feature, you may use this a number of times equal to your Glory per Long Rest.| |[Grand Engraved](Grand%20Engraved.md)|?|Engraving an Armor, Shield or Weapon allows it to be imbued with four [Gem Adornments](Gem%20Adornments%20(Corvanis).md).| |[Greater Fire Flux](Greater%20Fire%20Flux.md)|6|Grants the wearer Immunity to Fire damage.| |[Greater Frost Flux](Greater%20Frost%20Flux.md)|6|Grants the wearer Immunity to Cold damage.| |[Greater Herald](Greater%20Herald.md)|4|Grants +3 additional uses of [Inspiration](Inspiration.md)| |[Greater Scoundrel](Greater%20Scoundrel.md)|?|The wearer gains an additional 2d6 to [Sneak Attack](Verum/Continents/Corvanis/Character%20Creation/Classes/Rogue/Features/Sneak%20Attack.md) damage.| |[Greater Spiked](Greater%20Spiked.md)|6|Attackers against the wearer take 3 [Bleed](Bleed%20(Corvanis).md) when attacking with an Unarmed Strike or with a weapon without [Reach](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Reach.md).| |[Greater Volt Flux](Greater%20Volt%20Flux.md)|6|Grants the wearer Immunity to Lightning damage.| |[Hag Hexed](Hag%20Hexed.md)|?|Grants the wearer Immunity to the Cursed condition.<br> <br> In addition, they gain Advantage to Saving Throws against evil sources. <br> <br> (Only applies to curses applied by enemies, not ones placed on yourself by yourself.)| |[Hallowed](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/General/Hallowed.md)|4| A heightened form of the [Anointed](Anointed.md) property.<br> <br> The wearer is Resistant to evil creatures attempting to Dispel good effects on their person. <br> <br> In addition, grants 2 x [AR](Rating.md) against evil sources.| |[Herald](Herald%20(Corvanis).md)|2|An armor or instrument mod for [Bards](Corvanis%20Bard.md) that grants +1 additional use of [Inspiration](Inspiration.md).| |[Implement Holster](Implement%20Holster.md)|?|Implements gain the [Light](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Light.md) Property, and may have up to 3 stored this way.| |[Locked](Locked%20(Corvanis).md)|4|A shield Property that provides a groove in the shield, allowing the wielder to benefit from [Hilt](Hilt.md).| |[Light Binded](Light%20Binded.md)|?|The wearer gains no benefits from armor, and in exchange, they gain +1 AC equal to their current [Focus](Verum/Continents/Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md).| |[Manaveld (Shielding)](Manaveld%20(Shielding).md)|?|The wearer gains Temporary Hit Points (THP) equal to spell level when it is cast. This stacks with other forms of THP.| |[Manaveld (Veil)](Manaveld%20(Veil).md)|?|Gives the wearer a bonus to their next Saving Throw equal to the spell level of the last spell they [Hard Casted](Hard%20Cast.md).| |[Manaweave](Manaweave.md)|4|The wearer gains [Rating](Rating.md) equal to their [Exposure](Exposure.md). This refreshes at the start of their turn, but does not refresh if their AR is reduced to 0. <br> <br>This Property can be applied to [Light Armor](Light%20Armor%20(Corvanis).md) only.| |[Meditative](Meditative.md)|?|Whenever the wearer expends [Ki](Ki.md), they heal an amount equal to their Proficiency Modifier.| |[Monk Leathers](Monk%20Leathers.md)|5|This armor’s itemized [AR](Rating.md) and any other features that increases itemized AR functions as if it is the Monk’s [Iron Body](Iron%20Body.md). <br> <br>This Property applies to [Light Armor](Light%20Armor%20(Corvanis).md) only.| |[Passionate](Passionate.md)|4|The wearer's healing sources are increased by this item's [Rating](Rating.md).| |[Pit Wrapping](Pit%20Wrapping.md)|?|This item acts as a [Cestus](Cestus%20(C).md) and a [Buckler](Buckler%20(C).md) simultaneously.| |[Quiver](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/Armor%20and%20Shields/Quiver.md)|3|A shield Property that allows you to store ammunition or thrown weapons within this shield. You do not require an item interaction to use the stored ammunition or thrown weapons.| |[Sanctified](Sanctified.md)|?|A heightened form of the [Hallowed](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/General/Hallowed.md) Property.<br> <br>Armors ignores the [Crush](Crush.md) Property from evil sources. Shields ignore the [Hack](Hack.md) Property from evil sources instead.| |[Secured](Secured.md)|?| Any attempts to steal from this armor are made at Disadvantage.| |[Silver Shroud](Silver%20Shroud.md)|5|The wearer has Advantage on Wisdom Saving Throws. | |[Steel Will](Steel%20Will.md)|6|This armor's current [AR](Rating.md) is added to the wearer's Wisdom Saving Throws. | |[Tempered](Tempered.md)|5|Each combat, the wearer may ignore [Rating](Rating.md) reduction a number of times equal to their Proficiency Modifier.| |[Unhallowed](Unhallowed.md)|4|A heightened form of the [Profane](Profane.md) Property.<br> The wearer is Resistant to good creatures attempting to dispel evil effects on their person. In addition, grants 2x [AR](Rating.md) against good sources.| |[Unsanctified](Unsanctified.md)|?|A heightened form of the [Unhallowed](Unhallowed.md) Property.<br> Armors ignores the [Crush](Crush.md) Property from good sources. Shields ignore the [Hack](Hack.md) Property from good sources instead.| #### Weapons >[!recite|no-i]+ ###### <font color="#8555d5"><font size="+1">Common</font></font> > *These properties must be found over the course of your adventure.* >>|Name| Tier |Properties| |:-:|:-:|:-:| |[Anointed](Anointed.md)|1|Bypasses Resistances of evil creatures. Ignores the natural Armor Rating of an evil creature by an amount equal to your Proficiency modifier.| |[Bayonet](Bayonet.md)|2|Grants this Ranged Weapon a 1d6 Piercing attack that functions as a [Spear](Spear%20(C).md). <br> <br>In addition, you may fire this weapon in melee and treat it as a melee weapon. This does not add [Heft](Heft.md) to the weapon, but is only has a range of 5 ft.| |[Bladed](Bladed.md)|1|A weapon mod that adds the [Cut](Cut.md) Property to the weapon. <br> <br> In addition, this Property turns bows into the Exotic Weapon **Bladed Bow**.| |[Dueling](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/Weapons/Dueling.md)|1|When this weapon is wielded with nothing in the other hand except a [Buckler](Buckler%20(C).md), this weapon grants a +1 to weapon attacks.| |[Engraved](Engraved.md)|2|Engraving an Armor, Shield or Weapon allows it to be imbued with a [Gem Adornments](Gem%20Adornments%20(Corvanis).md).| |[Finesse](Finesse%20(Corvanis).md) |1|This weapon may use Dexterity instead of Strength for attack statistics when being wielded. | |[Fire Fluxed](Fire%20Fluxed.md)|2|Grants the weapon an additional 1d6 Fire damage.| |[Frost Fluxed](Frost%20Fluxed.md)|2|Grants the weapon an additional 1d6 Cold damage.| |[Full Hilt](Full%20Hilt.md)|2|A weapon mod that adds an improved [Hilt](Hilt.md) to the weapon for +2 AC. <br> <br>This Property requires a Two-Handed weapon with [Hilt](Hilt.md).| |[Hilted](Hilted.md)|1|A weapon mod that adds the [Hilt](Hilt.md) Property.| |[Hollow](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/General/Hollow.md)|1|Allows the wielder to charge the weapon with Poisons or Alchemical agents.| |[Serrated](Serrated.md)|2|A weapon mod that adds the [Deadly](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Deadly.md) Property. <br> <br> It cannot stack with other [Deadly](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Deadly.md) sources.| |[Silvered](Silvered.md)|2|If you gained [Exposure](Exposure.md) during combat, at the end of combat, reduce your Exposure by 1.| |[Spiked](Spiked.md) |1|Adds the [Impale (Corvanis)](Impale%20(Corvanis).md) Property to the weapon.| |[Thunder Fluxed](Thunder%20Fluxed.md)|2|Grants the weapon an additional 1d6 Thunder damage.| |[Venom Fluxed](Venom%20Fluxed.md)|2|Grants the weapon an additional 1d6 Poison damage.| |[Volt Fluxed](Volt%20Fluxed.md) |2|Grants the weapon an additional 1d6 Lightning damage.| |[Weighted](Weighted.md)|2|Increases the weapon's base [Heft](Heft.md) by 1.| >[!recite|no-i]+ ###### <font color="#8555d5"><font size="+1">Rare</font></font> > *These properties must be found over the course of your adventure.* >>|Name|Tier|Properties| |:-:|:-:|:-:| |[Anarchaic](Anarchaic.md)|4|This weapon deals an additional 1d6 Anarchaic damage against lawful creatures.| |[Axiomatic](Axiomatic.md)|4|This weapon deals an additional 1d6 Axiomatic damage against chaotic creatures.| |[Bane Against Dragons](Bane%20Against%20Dragons.md)|4|Adds [Heft](Heft.md) as extra damage against Dragon-type creatures.| |[Bane Against Giants](Bane%20Against%20Giants.md)|4|Adds [Heft](Heft.md) as extra damage against Giant-type creatures | |[Blood Phage](Blood%20Phage.md)|?|Upon killing an enemy, the wielder refreshes their use of [Action Surge](Action%20Surge.md), [Second Wind](Second%20Wind.md) or equipment based abilities that are activated once per Short Rest. This Property Soul-binds the item.| |[Bounding](Bounding.md)|2|When this weapon deals Elemental damage to a target, it also deals the Elemental damage to an adjacent target.| |[Braced](Braced%20(Corvanis).md)|?|This ranged weapon with this property may be [braced](Brace.md) against a shield for cover and a +2 bonus to attack| |[Brass](Brass.md)|2|This weapon gains a +1 to Attack when fighting against the [Brass Baron's](The%20Brass%20Baron.md) political enemies. | |[Censerite](Censerite.md)|4|This weapon may activate the use of [Censer Salts](Censer%20Salts.md) with an attack.| |[Conduit](Conduit.md)|6|The wielder may use this item as a casting implement and may cast spells with attack rolls through this weapon, using this weapon’s range as the new range.| |[Contrition](Contrition.md)|?|Whenever an enemy would be damaged by this weapon, they must succeed a **DC 16** Wisdom Saving Throw. On failure, the creature is Silenced for one round.| |[Courage Eater](Courage%20Eater.md)|?|Whenever this creature would deal damage to Temporary Hit Points, it gains these Temporary Hit Points.| |[Corrupted](Corrupted.md)|?|This weapon deals an additional 1d6 Corrupted damage.| |[Crashing](Crashing.md)|?|This weapon deals its [Heft](Heft.md) in additional damage to creatures in an active formation.| |[Demonic](Demonic.md)|?|This weapon deal an additional 2d6 damage against [Hallowed](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/General/Hallowed.md) creatures.| |[Exploding](Exploding.md)|?|Critical Hits explode, dealing 1d10 Fire damage in a 5 ft. Radius. (The item has a chance to break just like the [Brittle](Brittle.md) Property.)| |[Frozen](Frozen.md)|6|This weapon deals an additional 2d6 Cold damage.| |[Ghost Fire](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/Weapons/Ghost%20Fire.md) |4|Your weapon can hit incorporeal creatures as if they were corporeal.| |[Grand Engraved](Grand%20Engraved.md)|?|Engraving an Armor, Shield or Weapon allows it to be imbued with four [Gem Adornments](Gem%20Adornments%20(Corvanis).md).| |[Greater Bayonet](Greater%20Bayonet.md)|6|Functions like the [Bayonet](Bayonet.md) Property, except it functions as any Martial weapon instead of [Spear](Spear%20(C).md).| |[Greater Fire Flux](Greater%20Fire%20Flux.md)|6|Grants the weapon an additional 2d6 Fire damage.| |[Greater Frost Flux](Greater%20Frost%20Flux.md)|6|Grants the weapon an additional 2d6 Cold damage.| |[Greater Parrying](Greater%20Parrying.md)|?|Whenever the wielder use this weapon to attack any enemy, the target has -2 to their attack rolls for 1 round. This effect stacks with itself.| |[Greater Rending](Greater%20Rending.md)|6|The [Cut](Cut.md) effect of this weapon is increased as if it was 6 higher.| |[Greater Volt Flux](Greater%20Volt%20Flux.md)|6|Grants the weapon an additional 2d6 Lightning damage.| |[Greater Wounding](Greater%20Wounding.md)|8|This weapon deals its Tier in [Bleed](Bleed%20(Corvanis).md) damage. <br> <br>In addition, the [Bleed](Bleed%20(Corvanis).md) damage is dealt immediately.| |[Hallowed](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/General/Hallowed.md)|4|A heightened form of the [Anointed](Anointed.md) Property.<br> <br>When damage is dealt, can [Dispel](Dispel%20Magic.md) the defensive magical and supernatural abilities from evil sources using the [Dispel Magic](Dispel%20Magic.md) effect.| |[Improved Sundering](Improved%20Sundering.md) | ? | Whenever the wielder reduces [AR/SR](Rating.md), they remove twice as much. | |[Improved Weighted](Improved%20Weighted.md)|3|Improves base [Heft](Heft.md) by 2.| |[Ire of the Maiden](Ire%20of%20the%20Maiden.md)|?|This weapon deals an additional 2d6 Radiant damage.| |[Magazine Loaded](Magazine%20Loaded.md)|4|Grants a Ranged weapon the [Fast Hands](Fast%20Hands%20(C).md) Property.| |[Magna](Magna.md)|2|When the wielder Critically hits, even if they don’t deal damage, they reduce all of the target’s itemized [AR](Rating.md) by an amount equal to half of this [Crush](Crush.md) weapon’s [Heft](Heft.md).| |[Noble](Noble.md)|3|This weapon also counts as a [Greatsword](Greatsword%20(C).md) for the use of game mechanics other than base damage and properties.| |[Notched](Notched.md)|4|When wielded with a shield, if the wielder [Shield Bashes](Shield%20Bash.md), they may attack with this weapon as a triggered action. <br> <br>If the shield also has the [Locked](Locked%20(Corvanis).md) Property, they may attack with the shield when they attack with this weapon, but this can only be used once per combat.| | [Numbing](Numbing.md)|3| The target of the attack must make a **DC 15 Wisdom Saving Throw** on hit, or become [Staggered](Verum/Continents/Corvanis/Misc/Conditions,%20Diseases,%20and%20Curses%201/Conditions/Staggered%20(C).md).| |[Paired](Paired.md)|?|Whatever augmentations are apply to one Paired weapon applies to the other. They are treated as one item, and all Tiered effects applies to both Paired weapons.| |[Parrying](Parrying.md)|4|Whenever the wielder uses this weapon to attack any enemy, the target has -1 to their attack rolls for 1 round. This effect stacks with itself.| |[Potency (Poison)](Potency%20(Poison).md)|3|Increases the DC of poisons applied by a [Hollow](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/General/Hollow.md) weapon by 2.| |[Priming](Priming.md)|5|An alchemical concoction can be stored inside the weapon to provide additional effects.| |[Quickdraw](Quickdraw.md)|3|This weapon gains the [Light](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Light.md) Property. <br> <br>In addition, the wielder may attack with this weapon once when initiative is rolled. | |[Raiding](Raiding.md)|3|When the wielder kills an enemy with attacks through this weapon, they automatically loot them for any money they have.<br> <br>In addition, this Property increases money available to be looted through this effect by 10%. | |[Rending](Rending.md)|2|The [Cut](Cut.md) effect of this weapon is increased as if it was 2 higher.| |[Reverse Hook](Reverse%20Hook.md)|?|Whenever a creature would remove [Bleed](Bleed%20(Corvanis).md) from damage dealt by this weapon, the wielder's Proficiency Modifier worth of [Bleed](Bleed%20(Corvanis).md) cannot be removed, unless removed again before new applications are made.| |[Sanctified](Sanctified.md) | ? | A heightened form of the [Hallowed](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/General/Hallowed.md) Property.<br><br> Weapons gain additional [Heft](Heft.md) for the purpose of calculating [Crush](Crush.md), [Cut](Cut.md), and [Hack](Hack.md) against evil creatures. In addition, has special effects against fiends and undead.| |[Seeping](Seeping.md)|3|Poisons stored in a [Hollow](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/General/Hollow.md) weapon now expend their dose only once for each attack in a round.| |[Tempered](Tempered.md)|5|Each combat, the wearer may reduce an additional [Rating](Rating.md) a number of times equal to their Proficiency Modifier.| |[Thicken Blade](Thicken%20Blade.md)|?|Adds the [Deadly](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Deadly.md) Property, but removes [Hilt](Hilt.md).| | [Throwing](Throwing%20(Corvanis).md) | 1 |Adds the [Thrown (Corvanis)](Thrown%20(Corvanis).md) Property to a weapon. | | [Transformative](Transformative.md) | ? | Transformative weapons are able to change from one weapon type to another as a free action.<br> <br>In addition, they possess the [Paired](Paired.md) Property and the tricks and masteries of both weapons. | |[Umbral](Verum/Continents/Corvanis/Glossary/Properties/Masterwork%20Properties/Weapons/Umbral.md)|?|This weapon has a +2 Critical Threshold when wielded in dim light of lower.| | [Unhallowed](Unhallowed.md) | 4 | A heightened form of the [Profane](Profane.md) Property.<br> <br>When damage is dealt, can [Dispel](Dispel%20Magic.md) the defensive magical and supernatural abilities from good sources using the [Dispel Magic](Dispel%20Magic.md) effect. | | [Unsanctified](Unsanctified.md) | ? | A heightened form of the [Unhallowed](Unhallowed.md) Property.<br> <br>Weapons gain additional [Heft](Heft.md) for the purpose of calculating [Crush](Crush.md), [Cut](Cut.md), and [Hack](Hack.md) against good creatures.| |[Vindictive](Vindictive.md)|?|Whenever this creature would take Elemental damage from a save-based source, this creature may fail that save. If it does, delay the damage it takes until the end its next attack rotation. <br> <br>If that attack deals damage, the damage that they would take is instead dealt to the target.| |[Volting](Volting.md)|?|This weapon deals an additional 1d8 Lighting damage.| | [Weightless](Weightless.md) | 4 | This weapon gains the [Finesse](Finesse%20(Corvanis).md) and [Light](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Light.md) Properties. | |[Wounding](Wounding.md)|4|This [Impale (Corvanis)](Impale%20(Corvanis).md) weapon deals Bleed damage equal to its weapon Tier.| |[Zealous](Zealous.md)|5|All creatures who do not follow the wielder's faith are considered evil creatures for the purpose of class features, properties and spell effects.| >[!recite|no-i]+ ###### <font color="#8555d5"><font size="+1">Instruments</font></font> > *These properties must be found over the course of your adventure.* >>|Name|Tier|Properties| |:-:|:-:|:-:| |[Arcane Knowledge](Arcane%20Knowledge.md)| ? | You may use your [Performance](Performance%20(C).md) check as if it was an [Arcana](Arcana%20(C).md) check. | |[Busker](Busker%20(Property).md)| 2 |Grants an additional use of [Inspiration](Inspiration.md) per day. <br> <br>This Property can be applied to an Instrument only, and it must be wielder for this Property to be used.| >[!recite|no-i]+ ###### <font color="#8555d5"><font size="+1">Implements</font></font> > *These properties must be found over the course of your adventure.* >>|Name|Tier|Properties| |:-:|:-:|:-:| | [Bursting](Bursting.md) | ? | Whenever a spell would cause an enemy to move, the wielder chooses one of those enemies. That enemy is moved an additional 30 ft. | | [Empowered (Healing)](Empowered%20(Healing).md) | ? | Healing spells are automatically upcast by 1. | | [Seeking](Seeking.md) | 4 | The wielder casts a single [Magic Missile](Magic%20Missile.md) (1d4+1 Force damage) when they cast a spell.| >[!recite|no-i]+ ###### <font color="#8555d5"><font size="+1">Quivers</font></font> > *These properties must be found over the course of your adventure.* >>|Name| Tier |Properties| |:-:|:-:|:-:| |[Rotating Quiver](Rotating%20Quiver.md)|?|Allows the wearer to switch between arrows they use while attacking. Normally can only switch between 2, but this allows for 5 different types instead.| >[!recite|no-i]+ ###### <font color="#8555d5"><font size="+1">Unique Properties</font></font> > *These properties must be found over the course of your adventure.* > | Name | Item Type / Source | Tier | Properties | | --------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [Adaptive Flux](Adaptive%20Flux.md) | [Depthar Silver Glaive Knight](Depthar%20Silver%20Glaive%20Knight.md) | ? | This weapon gains the version of flux based on the elemental damage the creature is currently immune to. | | [Allegiance](Allegiance.md) | [Shield of the White Falls](Shield%20of%20the%20White%20Falls.md) | ? | The wielder gains a +1 to Saving Throws for each allegiance item used by them and their allies. | | [Ambitious](Ambitious.md) | Armors/Weapons/Shields (Lesser Ambitions) | ? | **Armor & Shields:** Whenever the wearer would take damage from a magical source, they reduce the damage taken by their [Rating](Rating.md). In addition, this armor has +1 AC and +1 Maximum AR that increases every round at the start of their turn. <br> <br>**Weapon:** This weapon gains +1 increased positive [Heft](Heft.md). In addition, it gains +1 to attack, damage and Critical Threshold that increases every round at the start of their turn. | | [Ancient](Ancient.md) | [The Barrow King](The%20Barrow%20King.md) | ? | Has special interactions with Ancient Magic. | | [Anguish Drinker](Anguish%20Drinker.md) | ? | ? | Whenever a creature would roll a 1 on an Attack or Save within 10 ft. of this creature, it is healed for 10% of its Maximum Hit Points. | | [Ascendant](Ascendant.md) | [Angel of the Ramparts](Angel%20of%20the%20Ramparts.md) | ? | Best form of Good. This item is [Sanctified](Sanctified.md) and [Tempered](Tempered.md), and surpasses [Unsanctified](Unsanctified.md). | | [Black Ichor](Black%20Ichor.md) | Weapons (Undead) | ? | This weapon deals an additional 1d6 Necrotic damage. | | [Blood Drink](Blood%20Drink.md) | Armor [(Ancient Bone)](Ancient%20Bone.md) | 4 | Whenever the wielder slays an enemy, they heal an amount of Hit Points equal to their Constitution modifier. | | [Blood Letting](Blood%20Letting.md) | Weapons [(Ancient Bone)](Ancient%20Bone.md) | 4 | Weapons with this Property gain +3 Bleed damage on each application of [Impale](Impale%20(Corvanis).md). | | [Bloodfire](Bloodfire.md) | Weapons [(Ebony)](Ebony.md) | ? | Whenever you attack an enemy with Bleed damage, you gain a +1 to attack. <br> <br>If this hits, that enemy takes its Bleed damage as Fire damage immediately and then clears its Bleed damage. | | [Bloodscale](Bloodscale.md) | Armor [(Eternal Seer of the Crimson Dusk)](Eternal%20Seer%20of%20the%20Crimson%20Dusk.md) | ? | A weapon that strikes this creature has its [Heft](Heft.md) reduced equal to this creature’s Constitution modifier for the purpose of determining damage against this creature. <br> <br> In addition, if this would reduce the creature’s [Heft](Heft.md) to 0, that creature takes [Bleed](https://corvanis.wiki/Corvanis/Items/Armory/Definitions/Weapon+Properties/Bleed) damage equal to this creature’s Charisma modifier. | | [Clockwork Bow](Clockwork%20Bow.md) | Bows | 3 | This Bow gains the ability to meld with armor, meaning that it doesn't take a hand. This allows the wielder to hold an item (not wield a weapon) in the hand that would normally wield the bow, meaning that they can fire the bow with one hand and wield a weapon in the other hand. | | [Consecrated](Consecrated.md) | Shields [Church of Mytheria](Verum/Continents/Corvanis/Cultures/Factions/Church%20of%20Mytheria/Church%20of%20Mytheria.md) | 4 | The wielder gains their [Shield Rating](Rating.md) as a bonus to their Saving Throws against non-good sources. | | [Darkwood](Darkwood.md) | Glien Augment/Property | 2 | This Property bypasses the defenses of Aberrations and Shapeshifters. | | [Embers](Embers.md) | Weapons (?) | ? | This weapon deals an additional 1d6 Fire damage. In addition, whenever it Critically Hits, it deal an additional 3d6 Fire damage. | | [Feasting](Feasting.md) | [The Sanguine Lord](The%20Sanguine%20Lord.md) / The Risen | ? | Feeds on an enemy as the wearer strikes them with your weapon. This allows them to use their inherent feeding abilities through their weapons. <br> <br>In addition, this reduces the enemy's Exposure, and increases the wielder's Exposure by their Proficiency Modifier. | | [Fiend's Arm](Fiend's%20Arm.md) | Shields [(Infernal Steel)](Infernal%20Steel.md) | 3 | This item is instead a giant Gauntlet arm that acts as shield. It does not count as open hand, but does counts as an [Interchangeable](Interchangeable%20(Corvanis).md) Weapon. | | [Flaming](Flaming.md) | ? | ? | Your next [Weapon](Corvanis%20Weapons.md) attack deals an extra 3d6 Fire damage on hit. | | [Foreign](Foreign.md) | Non-Corvan | ? | Foreigners who use this item ignore the Constant [Exposure](Exposure.md). | | [Greater School Specialization](Greater%20School%20Specialization.md) | Implements | 6 | [Hard Cast](Hard%20Cast.md) spells of the specialized school have their DC increased by 2. <br> <br>Requires the [School Specialization](School%20Specialization.md) Property. | | [Heart of Battle](Heart%20of%20Battle.md) | ? | ? | Defeating an enemy with a [Light](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Light.md) weapon heals the wearer an amount of Hit Points equal to their [Vigor](Vigor%20(Corvanis).md). | | [Hellfire](Hellfire.md) | [Hell Glaive](Hell%20Glaive.md) | ? | Whenever this creature is struck by an attack, it deals 2d6 Fire damage to all adjacent enemies. | | [Impervious](Impervious.md) | Silver-Salt Based Creatures | ? | This creature is Immune to Sneak Attack and ignores Weapon Properties. | | [Judgement](Judgement.md) | [Calisent, The Iron Judge](Calisent,%20The%20Iron%20Judge.md) | ? | This weapon has a +2 to attack, damage, and Critical Threshold against a type of creatures. | | [Mana Efficiency](Mana%20Efficiency.md) | [The Sword of Silence](The%20Sword%20of%20Silence.md) | ? | This lowers the Constant Exposure of this item by 2. | | [Mist Shift](Mist%20Shift.md) | [Guardian in the Mist](Guardian%20in%20the%20Mist.md) | ? | This creature may ready a Bonus Action, as well as a standard Action. When this Action is triggered, they may trigger the Bonus Action as well. | | [Reverberation](Reverberation.md) | [Blessed of Bolas](Blessed%20of%20Bolas.md) | ? | Whenever this enemy would miss this creature, the [Heft](Heft.md) of the weapon used to attack them is reduced by 1 for 1 round. | | [Ruinous](Ruinous.md) | ? | ? | This item causes 2d6 Fire damage over time. In addition, only being submerged in water or similar liquid can remove this fire. | | [Rushing Steel](Rushing%20Steel.md) | ? | ? | The wearer's base movement is increased by 5 while wielding [Light](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Light.md) weapons. | | [Sanguinica](Sanguinica.md) | [Asphodel’s Pity](Asphodel’s%20Pity.md) | ? | Whenever the wielder attacks with this weapon, it counts as a Bite for their Triggered Vampiric features. | | [School Specialization](School%20Specialization.md) | Implements | 3 | [Hard Cast](Hard%20Cast.md) spells of the specialized school have their DC increased by 1. | | [Shadow Shroud](Shadow%20Shroud.md) | [Kageketsueki](Kageketsueki.md) / [Ezen Ricoa](Ezen%20Ricoa.md) | ? | Whenever the wielder defeats an enemy, they become [Invisible](Verum/Continents/Corvanis/Misc/Conditions,%20Diseases,%20and%20Curses%201/Conditions/Invisible%20(C).md) for 1 round. | | [Shield Eater](Shield%20Eater.md) | The Risen | ? | Whenever this weapon would reduce a shield to 0 [AR](Rating.md), the wielder is granted an additional attack as a triggered action. if this attack hits, they *may* destroy the shield instead. (DM discretion) | | [Soul Bind](Soul%20Bind.md) | Armor [(Infernal Steel)](Infernal%20Steel.md) | ? | The wearer has Advantage on Death Saving Throws and Advantage against Death magic (such as [Phantasmal Killer](Phantasmal%20Killer.md), Slay Creature, Etc). | | [Soul Cleave](Soul%20Cleave.md) | Weapons [(Infernal Steel)](Infernal%20Steel.md) | ? | Whenever an enemy would be damaged by a Soul Cleave weapon, they cannot heal for 1 Round. | | [Spell Feast](Spell%20Feast%20(Corvanis).md) | Shields [(Ancient Bone)](Ancient%20Bone.md) | 4 | If the wielder succeeds a Saving Throw against a spell or spell-like ability, they lose 1 [Exposure](Exposure.md) and gain 1 first level Spell Slot. | | [Star Flux](Star%20Flux.md) | [Star Sower](Star%20Sower.md) | ? | This weapon deals an additional 1d6 Astral damage. | | [Steeping Death](Steeping%20Death.md) | [Black Ichor](Black%20Ichor.md) [(Pseudo-Servant)](Pseudo-Servant.md) | ? | This weapon deals 1d6 Maximum Hit Point damage to any creature that it hits, regardless if it deals damage to their Hit Points. | | [Temporal](Temporal.md) | Elvish Penitent Armor [(Memory Cleaver)](Memory%20Cleaver.md) | ? | This creature reverts its [AR](Rating.md) to what it had the previous round every round. | | [True Son or Daughter](True%20Son%20or%20Daughter.md) | [Duergar](Duergar.md) | ? | Armor is [Tempered](Tempered.md) and ignores alignment effects. In addition, [Rating](Rating.md) is doubled if the attacker has less CON than the wielder. <br> <br>Weapons are [Tempered](Tempered.md) and ignores alignment effects. In addition, weapon [Heft](Heft.md) is doubled if the defender has less CON than the wielder. | | [Weeping](Weeping.md) | [Weeping Blade](Weeping%20Blade.md) | ? | Poisons the wielder applies to a weapon may be used a number of times equal to their Character Level. | | [Woad Armor](Woad%20Armor.md) | Painted Armor [(The City of Glass)](The%20City%20of%20Glass.md) | ? | An armor property available in [The City of Glass](The%20City%20of%20Glass.md). | | [Word Eater](Word%20Eater.md) | Weapons (?) | ? | Whenever the wielder slays an enemy with this weapon, they steal that creature's voice, and can mimic that creature's voice perfectly while they wield this weapon. | <br> ---