<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Armory (Corvanis)](Armory%20(Corvanis).md) / [Armor (Corvanis)](Armor%20(Corvanis).md)** # Blood Tax If an enemy, without a shield, attacks with a weapon that doesn't have [Reach](Verum/Continents/Corvanis/Glossary/Properties/General%20Properties/Weapon%20Properties/Reach.md) or is using an unarmed attack they take 1 [Bleed (C)](Bleed%20(C).md) if they hit you. Shield losses this effect when it has no [Shield Rating](Rating.md).