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> [!infobox]
> # The Endless White
> ![[<% tp.file.title %>.png|cover hm-sm]]
> ###### <small>Map by ???</small>
>---
>###### Location
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Place|[Corvanis](Corvanis.md), [Verum](Verum.md)|
> ---
> ###### Appearances
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|||
>---
>###### Notable Points
>| <!-- --> | <!-- --> |
>|:-:|:-:|
>| Laws | Strict |
>| Trade | Minerals |
>| Religion | Tolerant |
**[Home Page](Home%20Page.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Regions](Corvanis%20Regions.md)**
# The Endless White
The northern most tip of [Corvanis](Corvanis.md) is an unforgiving tundra known as The Endless White. Massive in its size, as it is cold, it is a place where few can make their living. But many do just that. In the watchful gaze of the Fortress city of [Mournhowl](Mournhowl.md), the tundra is used by many not just as a road but a place of hidden bounties. From the white washed forests, to the mineral rich caverns and bounty of the sea of ice, there is more to this place than there seems to be.
The Endless White is a massive tundra filled with icy aisles that weave along glaciers, an open tundra, and white-crested mountains known as the King’s Rest Mountains. Secluded away at the top of the King’s Rest Mountains lies the great city of Mournhowl. Writ from stone and hewn from rock, the impenetrable and indestructible city of Mournhowl lords over all within the mountains. It is here a culture of commitment to one’s family and indeed the importance of the ancestral spirit was a practice that was adopted. For many in Mournhowl are able to see the great lights that appear along the edge of the horizon and the coldest places in the Endless White.
Early Mournhowlians believed this meant that the people who came before their ancestors were waiting for them in the sky. It was believed forging a weapon while the metal could see these colors would infuse the weapon with the remnants of your past. This belief eventually evolved into the art of heirloom weaponry, where it was believed a person’s soul was contained in the weapon given to them by their parents or inherited to them by their parents.
The importance of history and preserving past knowledge became so paramount that some sought to dedicate themselves to it by weaving a great tale called a saga. A saga contains songs, wisdom, and historical recounting. The College of Sagas was founded in Mournhowl to maintain these many stories and histories of the world.
### Notable Locations
- [Frozen Flower Inn](Frozen%20Flower%20Inn.md)
- [Mournhowl](Mournhowl.md)
- [College of Sagas](College%20of%20Sagas.md)
### Society
>## Fauna
>
>At the edge of the Endless White, there are blooming, magical, frozen blue roses that glisten against the snow, and they are only native to this slim region near the [Frozen Flower Inn](Frozen%20Flower%20Inn.md). These flowers can maximize the healing of a potion through alchemy, but they require a special harvesting technique and church permission to harvest these rare, powerful, precious flowers.
### Roles
- [Magic](Verum/Continents/Corvanis/Character%20Creation/Roles/Magic/Magic.md): Reduce [Exposure](Exposure.md) gain by 1 when casting a spell that deals Cold damage.
- [Martial](Verum/Continents/Corvanis/Character%20Creation/Roles/Martial/Martial.md): Receive a [Heirloom Weapon](Heirloom%20Weapon.md).
- [Mundane](Verum/Continents/Corvanis/Character%20Creation/Roles/Mundane/Mundane.md): [Armor Rating](Armor%20Rating.md) also applies to Cold damage (includes [Battle Hardened](Verum/Continents/Corvanis/Character%20Creation/Roles/Martial/Role%20Features/Battle%20Hardened.md)).
- [Wanderer](Wanderer.md): Ignore the first point of [Exhaustion](Help%20&%20References/TTRPG%20System%20Terms/Common%20Terms/Exhaustion.md) you would receive per Short Rest. This bonus stacks with [Endurance](Endurance.md).