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**[Home Page](Home%20Page.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Character Creation](Corvanis%20Character%20Creation.md)**
# <center>Starting Region Passives</center>
| <center>Name</center> | <center>Magic</center> | <center>Martial</center> | <center>Mundane</center> | <center>Wanderer</center> |
| --------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [[The Broken Oaks]] | Your thunder, lightning and necrotic spells deal additional damage equal to your current [Exposure](Exposure.md). | Resistance to lightning damage. | Resistance to necrotic damage. | Resistance to thunder damage. |
| [The Demon Wastes](The%20Demon%20Wastes.md) | When conscious and in combat with a demon, grant all allies a +1 to DC for their abilities. (This stacks up to proficiency modifier) | When conscious and in combat with a demon, grant all allies a +1 to attack rolls. (This stacks up to proficiency modifier) | When conscious and in combat with a demon, grant all allies a +1 to AC. (This stacks up to proficiency modifier) | When conscious and in combat with a demon, grant all allies a +1 to saving throws. (This stacks up to proficiency modifier) |
| [The Endless White](The%20Endless%20White.md) | Reduce [Exposure](Exposure.md) gain by 1 when casting a spell that deals cold damage. | Receive a [Heirloom Weapon](Heirloom%20Weapon.md). | [Armor Rating](Armor%20Rating.md) also applies to cold damage. (includes [Battle Hardened](Verum/Continents/Corvanis/Character%20Creation/Roles/Martial/Role%20Features/Battle%20Hardened.md)) | Ignore the first point of [Exhaustion](Help%20&%20References/TTRPG%20System%20Terms/Common%20Terms/Exhaustion.md) you would receive per short rest, this bonus stacks with [Endurance](Endurance.md). |
| [[The Fallowlands]] | You gain twice as much [Exposure](Exposure.md) whenever you cast spells, you reduce your [Exposure](Exposure.md) instead of increase it when you [Channel](Verum/Continents/Corvanis/Character%20Creation/Roles/Magic/Role%20Features/Channel.md). (This applies to sorcerer too) | You can apply poison to your weapon as a bonus action. | You gain proficiency with a [Corvanis Poisoner's Kit](Corvanis%20Poisoner's%20Kit.md). | You gain proficiency with [Survival (C)](Survival%20(C).md) and its skill focus. |
| [[The Free Cities]] | Reduce [Exposure](Exposure.md) by 1 whenever you enter a settlement | Gain exotic weapon proficiency in [Dueling Sword (C)](Dueling%20Sword%20(C).md) | Gain 10% additional currency when selling items on the market | Gain proficiency with [Insight (C)](Insight%20(C).md) |
| [The Ice Flows](The%20Ice%20Flows.md) | When your [Exposure](Exposure.md) is 5 or higher, your summon spells increase the number of summons by 1. | Whenever you reduce an enemies armor [Armor Rating](Armor%20Rating.md), you reduce it by 1 additional point. | You gain advantage on [Athletics (C)](Athletics%20(C).md) checks to perform combat manuevers. | You ignore difficult terrain and forced movement is reduced by 5ft on you. |
| [[The Misted Lands]] | Gain +2 Permanent [Exposure](Exposure.md) – Increase all spell DCs by 1. | Gain +1 Permanent [Exposure](Exposure.md) – [Weapon Specialization](Weapon%20Specialization.md)’s damage is now force damage, in addition [Battle Hardened](Verum/Continents/Corvanis/Character%20Creation/Roles/Martial/Role%20Features/Battle%20Hardened.md) applies to magic damage instead of physical damage. | Gain +1 Permanent [[Exposure]] – Whenever an ally would channel magic, you gain temporary hit points equal to their character level. (This does not stack with itself) | Gain +1 Permanent [Exposure](Exposure.md) - You have advantage on all saving throws vs magical effects. |
| [The Pale City](The%20Pale%20City.md) | Your [Exposure](Exposure.md) is Hallowed. | Whenever you would defeat an enemy, you heal an amount of hit points equal to your Charisma modifier. | You gain proficiency with a [Corvanis Priest Kit](Corvanis%20Priest%20Kit.md) and you gain it’s equipment trick. | You gain proficiency in [Religion (C)](Religion%20(C).md). |
| [[The Razor Cliffs]] | If you have 3 or more [Exposure](Exposure.md), whenever you cast a damaging spell, it causes [Bleed (C)](Bleed%20(C).md) equal to your current [Exposure](Exposure.md). | When adjacent to 3 or more enemies, gain a +2 to attack rolls. | When adjacent to 3 or more enemies, gain a +2 to AC | When aiding a skill check, you may aid your entire party, as long as they are within 20ft. |
| [[The Silver Coast]] | You decrease the constant exposure of each item you are attuned to by 1. | When wielding a ranged weapon in one hand (thrown included) and a melee weapon in the other hand without the thrown property, both gain +1 bonus to attack. | You treat throwing weapons as [Ammunition](Ammunition.md). (Not when crafting or augmenting), in addition you double their throwing range. | You are proficient in [Acrobatics (C)](Acrobatics%20(C).md) and you gain it’s skill focus. |
| [[The Three Kings]] | While your [Exposure](Exposure.md) is 3 or higher, you gain proficiency with [Martial Weapons](Corvanis%20Weapons.md) and you may add your casting statistic to the damage of the weapon you are wielding. | You have advantage on attacks of opportunity. | When you take the [Dash](Help%20&%20References/TTRPG%20System%20Terms/Common%20Terms/Action%20Types/Actions/Dash.md) action in combat, you double your [Armor Rating](Armor%20Rating.md) vs [Projectiles](Projectile.md). | You gain proficiency in [Persuasion (C)](Persuasion%20(C).md) and you gain it’s skill focus. |
| [[The Twilight Hills]] | Proficiency with [Stealth (C)](Stealth%20(C).md). | All medium and light armors are treated as if they have the [Concealed (C)](Verum/Continents/Corvanis/Items/Armory/Definitions/Armor%20Properties/Concealed%20(C).md) property | [Darkvision](Help%20&%20References/Base%205E%20Spells/General%20Spells/2nd%20Level/2nd%20Level%20Spells/Darkvision.md) 30ft (Additive). | Exotic Weapon Proficiency with [Rope Dagger (C)](Rope%20Dagger%20(C).md). |
| [[The Weeping Lake]] | At [Exposure](Exposure.md) of 4 or higher, you may walk on water as if it was land. | Ignore the penalties for fighting in water (Still subject to swim mechanics). | Gain a swim speed of 20ft | You can see through fog, mist, smoke and other such obstacles. |
| [Foreigner](Foreigner.md)\* | The first spell you cast in combat does not affect [[Exposure]]. | You gain +3 on the first attack you make in a combat. | The first potion you drink in a combat can be consumed as a bonus action. | The first attack of opportunity made against you in a combat automatically misses. |
- [Foreigner](Foreigner.md)\*: Any race can select [Foreigner](Foreigner.md), but [Planetouched](Verum/Cultures/Races/Planetouched/Planetouched.md) and [Skinwalker](Verum/Cultures/Races/Skinwalker/Skinwalker.md) must choose [Foreigner](Foreigner.md).