<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Character Creation](Corvanis%20Character%20Creation.md)** # Lore Arena Character Creation **Lore-Arena Character Build Rules 1.1** _Level 6 Characters_ **Build Points – 10** - 3 – [Potion Cache](Corvanis%20Alchemy.md) (3 Potions of up to tier 3) - 3 – [Tier 4 Item](Corvanis%20Smithing.md)/[Tattoos](Corvanis%20Magical%20Tattoos.md) (Add 1 if plate mail) - 2 – [Plate Mail](Plate%20(C).md) - 3 – Vehicle or Mount - 3 - Secret Spell (Non Normal Spell List) - 5 – Allied Character (Level 4 Character with 4 Build Points), Only available to a prestige class that allows it. - 3 – [Faction Allegiance](Factions.md) - 6 – [Special Attribute Array](Stat%20Array.md) - 2 – [Monastic Fighting Style Access](Monastic%20Fighting%20Styles.md) (Discovered) ###### _Special Rules_ - Characters with a Crafting feat pay 1 less build point with items they could have crafting, [Wizards](Corvanis%20Wizard.md) count as having a crafting feat for their [spellbooks](Spellbook%20(C).md). - Characters with [Alchemist](Corvanis%20Alchemist%20Kit.md) Trick or Mastery pay 1 and 2 less for potion (Respectively) - [Wizards](Corvanis%20Wizard.md) pay 1 less for secret spells - Characters with trick or master in one of the following – [Persuasion (C)](Persuasion%20(C).md), [Intimidation (C)](Intimidation%20(C).md), [Deception (C)](Deception%20(C).md), [Performance (C)](Performance%20(C).md) or [Insight (C)](Insight%20(C).md) pay 1 less for a faction allegiance - Characters with [Mounted Combat (C)](Mounted%20Combat%20(C).md), [Animal Handling (C)](Animal%20Handling%20(C).md) Mastery or a [Vehicle feat](Mundane%20Feats.md) pay 1 less for their respective option ###### Selections will be determined randomly for who can play. Basic Starting gear is any item in which you are proficient with the following preset - 3 [Corvanis Weapons](Corvanis%20Weapons.md) (Thrown counts as 3 per slot) (Shields count as weapon) - 20 Ammunition - 1 [Corvanis Armor](Corvanis%20Armor.md) (Not Plate) - 2 [Corvanis Kits](Corvanis%20Kits.md) - Any class specific item (Such as [Spellbook (C)](Spellbook%20(C).md)) ### Character Template **STR**: 10 (-), **DEX**: 10 (-), **CON**: 10 (-), **INT**: 10 (-), **WIS**: 10 (-), **CHA**: 10 (-) **Race**: Culture: Racial Ability: Proficiency: - Martial: - Mundane: - Magic: - Wanderer: **Region**: - Martial: - Mundane: - Magic: - Wanderer: **Class**: Level 1: Proficiencies: Armor: Weapon: Saving Throws: Skill: Kit: Features: - Martial: - Mundane: - Magic: - Wanderer: Level 2: Features: - Martial: - Mundane: - Magic: - Wanderer: Level 3: Archetype, Subroles: - Martial: - Mundane: - Magic: - Wanderer: Level 4: Ability Score Improvement, Racial Feat, or General Feat: - Martial: - Mundane: - Magic: - Wanderer: Level 5: Feature: - Martial: - Mundane: - Magic: - Wanderer: **Prestige Class:** Level 6: Features: - Role Progression (if applicable): Level 7: Feature: - Role Progression (if applicable): Level 8: Feature: Ability Score Improvement, Racial Feat, or General Feat: - Role Progression (if applicable): Level 9: Feature: - Role Progression (if applicable): Level 10: Feature: - Role Progression (if applicable):