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**[Home Page](Home%20Page.md) / [Verum](Verum.md) / [Kalkatesh](Kalkatesh.md)**
# <center><font size="-1">Quick Access Regions</font></center>
>[!column|3 center clean no-i nmg no-t]
>> [!info|no-t clean no-i nmg]
>> - [Daborak](Daborak.md)
>> - [Dolten](Dolten.md)
>> - [Orde](Orde.md)
>> - [Khao](Khao.md)
>
>> [!info|no-t clean no-i nmg]
>> - [Krazax](Krazax.md)
>> - [Majital](Majital.md)
>> - [Steton](Steton.md)
>
>> [!info|no-t clean no-i nmg]
>> - [The Badlands](The%20Badlands.md)
>> - [The Rift](The%20Rift.md)
>> - [Bloodwave Bay](Bloodwave%20Bay.md)
>> - [[Sickened Sea]]
# <center>Kalkateshian Geography</center>
### <center>Countries</center>
## [Daborak](Daborak.md)
[Daborak](Daborak.md) was once a collection of city-states, constantly fighting over control of various resources within the fertile fields. This constant competition is believed to be what led to the development of their tactics and general knowledge. Eventually the city-states combined their efforts to face a much greater threat: a contingent of lizardfolk set on conquering the lands of Daborak. The loss of life numbered in the tens of thousands, before finally, the lizardfolk returned to their jungle homes empty-handed. In their weakened state, the Daborakians feared a counter attack and immediately banded together in one nation to supply a centralized army.
When no counterattack came, the people decided to continue with their government; the security and prosperity it provided was preferred to the constant turmoil of war.
## [Dolten](Dolten.md)
[Dolten](Dolten.md) is a place rife with peril and mystery, it has always been so. Long ago in the first era when the forests of what would be called Dolten were formed, was home to the mighty Linnorms, great primordial dragons who fought over territory and hunted the animals in the old ways. It was during this time that the dragons from [Dragonstar](Dragonstar.md) attacked, invaders swept over the sky and war came to Verum for the first time. The Linnorms fought these invaders but most were slain, resulting in the dragons being weakened; as such, both races spent centuries to recover while the elves began to spread their dominion. Dolten itself was forever changed by the blood of Linnorms spilling into the earth. The forest grew more primal, its beasts began to warp and change. Woe\'tanclast, the white Linnorm, was perhaps the most impactful, for she was the wife and only love of Crovux, father of Linnorms. It was from her blood which a single spider was swept up in. The spider survived and was forever changed and with its survival one of Dolten\'s most notorious threats was born: [The Creeping Death](The%20Creeping%20Death.md/). The lands of Dolten continued to be a place of danger and death all throughout the eras. That was until finally a group of desperate settlers paid the price to live there, in blood and will. It was from these first settlers and the witches that aided them, that the land was somewhat tamed allowing for civilization to against all odds thrive.
## [Orde](Orde.md)
[Orde](Orde.md) was a country formed slowly from those that fled the fall of the Elven Empire. They quickly formed a country based on religious freedom, that believed that the cruelties and dark magics the Elven Empire used were the cause of their misfortune and misery. As time went on an ironic view of religious freedom was eventually replaced with the standard moral goods; this invoked a sense of order and good will, in exchange for a sharp prejudice. Every 20 years or so the White Council replaces its various parts, allowing new ideas to spread and change to become possible. However, Orde\'s mistrust of the darker things have led to many unfortunate events from war, to the rise of the Inquisition. The Reckoning shattered the belief system of Orde to its very core. Not only did they have to use the power of evil to assist in defending the Seven against a great threat, but they lost many of their deities of the past in this time of trouble. Modern day Orde attempts to follow the Seven\'s doctrine of hope, but old habits die hard and there is a stirring of mistrust and a quiet desperation for this peace can only be maintained for so long and the scales are imbalanced. The White Council has summoned the Inquisition as a safeguard against evil\'s inevitable return.
## [Khao](Khao.md)
[Khao](Khao.md) is a twin existence, one being the great jungle below, the other the great floating city. The jungle below is comprised of rivers, mountains and lush green flora. The city is comprised of heavily regulated districts, each with its own various mark.
## [Krazax](Krazax.md)
The kingdom of [Krazax](Krazax.md) has stood since the Second Era, outlasting even the elven imperial empire. The dwarves have carved a sturdy home out of the rock and stone of the **Spine of Crovux** where they have opened their borders to other races that wish to live in law and peace.
## [Majital](Majital.md)
[Majital](Majital.md) is a land comprised of desert and scattered oases. Once a vibrant paradise, the land was stricken dry in the war of the Skarab Lords.
## [Steton](Steton.md)
[Steton](Steton.md) is a nation whose history has been bathed in turmoil and civil war. However, over the last hundred years or so, the current bloodline of kings that sit upon the Throne of Giants, has ruled successfully and fairly. The Highfall bloodline has led to the prosperity of the wild lands of Steton and the citizens that live therein. Stetonians are a hardy people, whose main occupation is hunting and gathering from the monsters that cover the land. As, such Steton is home to some of the best monster hunters and warriors Verum have ever seen. Rivaled only by Daborak\'s discipline, Stetonian fury on the battle field is a sight to be feared.
### <center>Regions</center>
## [Bloodwave Bay](Bloodwave%20Bay.md)
[Bloodwave Bay](Bloodwave%20Bay.md) is a place of freedom and opportunity. Being the only remaining inland sea not regulated by the other various countries of the world, it is a place of unexplored and unclaimed wonder. It is here where those that call themselves pirates, make their home.
## [The Badlands](The%20Badlands.md)
Once, the [Badlands](The%20Badlands.md) were a nearly utopic landscape, filled with plenty and majesty. That all changed when Synonine Twelvestar VII, was betrayed by his son. This one act ended the family line not only in its governance, but also transformed the son into the first dark elf. The blight from that action spread into the earth, poisoning it and the transformation to what the Badlands is today was swift and merciless. Thousands died within the first few days, either from sickness and desperation. Thousands more from famine and neglect. The elves lost the seat of power and the struggle for what scraps remained fueled a war in Majital that would cost the elves their last home. There was however a spark of hope. 60 years after the reckoning, there began an expedition from the elves that followed the old ways. They took the last of the imperial line, to attempt to take back their homeland. Their success is yet to be seen.
## [The Rift](The%20Rift.md)
[The Rift](The%20Rift.md) was once a swirling mass of wild magic, spells given sentience and a bestial hunger for magic. However, as the seals have been restored and stability returned to the inner planes. the Rift has begun to stabilize, revealing ruins long since thought abandoned. Those that have tried to live on its edge have found new lands to inhabit and the rampant magic has caused several changes within them during the process. The volatile and unstable nature of The Rift is seen etched onto their very flesh and burned into their minds.