<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Races](Verum/Races/Races.md)** >[!infobox|n-th wtiny] >###### <font size="+2">[[Kenku.webp|Kenku]]</font> >![[Kenku.web|cover hm-sm p+tc]] > #### Statistics >| <!-- -->| <!-- -->| >|:-:|:--| >|Type|[Skinwalker](Verum/Races/Skinwalker/Skinwalker.md) Humanoid| >|Size|Medium| >|ASI|<small>- +2 Dexterity<br>- +1 Wisdom</small>| >|Speed|30 ft.| >#### General Info >| <!-- -->| <!-- -->| >|:-:|---| >|Lifespan|~60 Years| >|Languages|<small>- Common<br>- [Auran](Auran.md)</small> >|Homeland| [Kalkatesh](Kalkatesh.md), [[Verum]]| # Kenku The Kenku are [Skinwalkers](Verum/Races/Skinwalker/Skinwalker.md) that branched off even further from the [Aarakocra](Aarakocra.md) by taking to the ground. In response, the vengeful spirits of the wind transformed them by stealing their voices and by taking their flight. This led them to wander and to adapt in a new way: by borrowing the voices from all around them. They formed a kind of chameleon society, blending in nearly seamlessly with the other civilizations of the world. The Kenku themselves survived mostly by trade of both material goods and overheard secrets. ### As a playable race Kenku were a standard playable race in [Verum](Verum.md) during the [Kalkatesh](Kalkatesh.md) Arc. As of the [Corvanis](Corvanis.md) Arc, they have been unavailable as a playable race. The following were their abilities at the time: > ###### > |<!-- -->|<!-- -->| > |---|---| > |**Size**|Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium.| > |**Speed**|30 feet.| > |**Age**|Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60.| > |**Alignment**|Kenku are chaotic creatures, rarely making enduring commitments, and they care mostly for preserving their own hides. They are generally chaotic neutral in outlook.| >|**Expert Forgery**|You can duplicate other creatures\' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.| >|**Kenku Training**|You are proficient in your choice of two of the following skills: <br>Acrobatics, Deception, Stealth, and Sleight of Hand.| >|**Mimicry**|You can mimic sounds you have heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.<br>You can also only speak using this trait.| > |**Languages**|You can read and write Common and Auran, but you can only speak using your Mimicry trait.| ### Player Characters - [Toot](Toot.md)